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Consistency Pass/Map Adjustments #295

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merged 4 commits into from
Oct 9, 2024

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EnvyDragon
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All maps with raceswap variants:

  • Fixed the bug where non-Zerg players could sometimes have lingering bits of creep in their base. (The "remove creep" radius was too small.)

Cutthroat:

  • If the player destroys Orlan's PF without hiring Mira, they are still awarded the Mira Contract check. (Consistency: optional higher-difficulty checks should also award checks from the intended, easier route, like on The Dig or Devil's Playground)

Haven's Fall:

  • "Gas Island" checks now require the player to collect all gas pickups from that region, not just one. (Consistency with The Outlaws)

Fire in the Sky:

  • "Rescue Trapped Zerg" checks now require the player to actually rescue the trapped zerg, not just move units near the location. (Consistency with other "rescue" checks)

Old Soldiers:

  • Fixed a bug where running out of units wouldn't end the initial attack early. (It was counting either an uncontrollable Lair or the SoA controllers as "living units" for the purposes of early-ending.)

Sky Shield:

  • "Victory" check should now be sent at the same time as the check for the final cleared stabilizer, rather than several seconds earlier (Consistency: Players who alt+f4 when the Victory check is received should be less likely to miss out on checks they rightfully earned.)

Harbinger of Oblivion:

  • When disable_forced_camera is active, the player's units should no longer be given a forced move order during the Feedback tutorial section. (Consistency: disable_forced_camera should remove all instances of control being taken out of the player's hands other than cutscenes or intended game mechanics.)

@Ziktofel Ziktofel merged commit e6ff407 into Ziktofel:sc2-next Oct 9, 2024
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@EnvyDragon EnvyDragon deleted the consistency-pass branch October 9, 2024 19:35
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2 participants