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Objective Categorization Update for the Nova Mission Pack 3 Storyline #197

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merged 1 commit into from
Jul 15, 2024

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Gemster312
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Update incorporates the new "Check" counter into the objectives and defines LOCATION_ID constants.

Missions Included:

  • In the Enemy's Shadow
  • Dark Skies
  • End Game

Bug Fixes / Map Features:

In the Enemy's Shadow

  • Once the Blink Suit Tech is collected, it will no longer spawn if map is re-entered
  • Once the Advanced Weaponry Tech is collected, it will no longer spawn if map is re-entered
  • Once the Blazefire Gunblade is collected, it will no longer spawn if map is re-entered
  • Once all 6 Resupply Crates have been found, they will no longer trigger voicelines if the map is re-entered
  • Added an "secondary" objective "Obtain experimental weapon" for the Blazefire Gunblade Location (it already existed, but it never had a Event to spawn it)
  • Re-organized Objective Priorities to ensure the order is clean and clear

Dark Skies

  • Once the Science Facility bonus objective is completed, it will no longer activate if the map is re-entered

Tests:

  • Parital Clear (e.g. finish 50% of an objective, then reload and verify progress is noted)
  • All locations enabled, full clear
  • All locations enabled, post-full clear re-clear

@Ziktofel Ziktofel merged commit 35c92a4 into Ziktofel:sc2-next Jul 15, 2024
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