Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Objective Categorization Update for the Umoja Storyline #169

Merged
merged 1 commit into from
Jul 6, 2024

Conversation

Gemster312
Copy link

Objective Categorization Update for the Umoja Storyline

Update incorporates the new "Check" counter into the objectives and defines LOCATION_ID constants.

Missions Included:

  • Lab Rat
  • Back in the Saddle
  • Rendezvous

Bug Fixes / Map Features:

Lab Rat:

  • Removed all objectives/tutorials related to creating a Spawning Pool or Spawning Zerglings
  • Current setup caused bugs if you collected 300 minerals before spawning an overlord. Now, the second phase of the mission (leaving the chamber) won't begin until BOTH 300 minerals have been collected AND 1 overlords has been created. Order of which is completed first doesn't matter

Back in the Sattle:

  • Added a "secondary" objective for "Have Kerrigan talk about her abilities [0/2]" for the Kinetic Grasp and Crushing Grip locations

Tests:

  • Parital Clear (e.g. finish 50% of an objective, then reload and verify progress is noted)
  • All locations enabled, full clear
  • All locations enabled, post-full clear re-clear

@Ziktofel Ziktofel merged commit f26ac0e into Ziktofel:sc2-next Jul 6, 2024
1 check passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants