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Import The Reckoning
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Ziktofel committed Oct 27, 2023
1 parent 2e3be81 commit faa801b
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Showing 83 changed files with 82,442 additions and 0 deletions.
12 changes: 12 additions & 0 deletions Maps/ArchipelagoCampaign/HotS/ap_the_reckoning.SC2Map/BankList.xml
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<?xml version="1.0" encoding="utf-8"?>
<BankList>
<Bank Name="ZCampaignStats" Player="1"/>
<Bank Name="ZStorySimulation" Player="1"/>
<Bank Name="ZArchive" Player="1"/>
<Bank Name="ZCampaign" Player="1"/>
<Bank Name="ZArmy" Player="1"/>
<Bank Name="ZDebugProgress" Player="1"/>
<Bank Name="ZStory" Player="1"/>
<Bank Name="ZStoryTransition" Player="1"/>
<Bank Name="TCampaign" Player="1"/>
</BankList>
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<?xml version="1.0" encoding="us-ascii"?>
<Catalog>
<CAbilTrain id="TrainKorhalMercenaries">
<InfoArray index="Train1" Time="20"/>
<InfoArray index="Train3" Time="30"/>
<InfoArray index="Train5" Time="35">
<Button Requirements="HaveAttachedTechLab"/>
</InfoArray>
</CAbilTrain>
</Catalog>
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<?xml version="1.0" encoding="us-ascii"?>
<Catalog>
<CConversation id="zCutscene_Zerg04">
<Lines index="12">
<Id value="Line00014"/>
<Text value="Conversation/zCutscene_Zerg04/Line00014"/>
<FacialBlend value="100"/>
<Sound value="zCutscene_Zerg04_DropShipAdjutant_014"/>
<OverlapPrevious value="500"/>
<AnimProps value="Talk"/>
<SpeakerCharacter value="DropShipAdjutant"/>
<Objects index="Speaker" value=""/>
<Objects index="Listener" value=""/>
<Objects index="Camera" value="Medium"/>
<Variations index="Speaker" value=""/>
<Variations index="Listener" value=""/>
<Variations index="Camera" value=""/>
<Conditions State="TemporaryStoryStates" Index="IzshaIdleTT"/>
</Lines>
</CConversation>
</Catalog>
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<?xml version="1.0" encoding="us-ascii"?>
<Catalog>
<CSound id="IntroMusic" parent="MUSIC">
<AssetArray File="Assets\Music\MissionMusic\Music_Inspriational2_Full.ogg"/>
<Volume value="0.000000,0.000000"/>
</CSound>
<CSound id="VictoryMusic" parent="MUSIC">
<AssetArray File="Assets\Music\MissionMusic\Music_DarkVictory_Full.ogg"/>
<Volume value="0.000000,0.000000"/>
</CSound>
</Catalog>
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<?xml version="1.0" encoding="us-ascii"?>
<Catalog>
<CSoundtrack id="IntroMusic" parent="Music">
<CueArray>
<MasterLayer Sound="IntroMusic"/>
</CueArray>
<Flags index="Continuous" value="0"/>
</CSoundtrack>
<CSoundtrack id="VictoryMusic" parent="Music">
<CueArray>
<MasterLayer Sound="VictoryMusic"/>
</CueArray>
<Flags index="Continuous" value="0"/>
</CSoundtrack>
</Catalog>
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<?xml version="1.0" encoding="us-ascii"?>
<Catalog>
<CTerrain id="KorhalCity">
<FogColor value="255,163,112,73"/>
<FogFalloff value="0.100000"/>
<FogNearPlane value="2.000000"/>
<FogFarPlane value="10.000000"/>
</CTerrain>
</Catalog>
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<?xml version="1.0" encoding="us-ascii"?>
<Catalog>
<CUnit id="HyperionKorhal">
<Height value="1.5"/>
<LifeStart value="5000"/>
<LifeMax value="5000"/>
<LifeRegenRate value="2"/>
<Speed value="0"/>
<StationaryTurningRate value="0"/>
<TurningRate value="0"/>
<WeaponArray index="0" removed="1"/>
<WeaponArray index="1" removed="1"/>
<RepairTime value="600"/>
</CUnit>
</Catalog>
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<?xml version="1.0" encoding="utf-8"?>
<Components>
<DataComponent Type="gada">GameData</DataComponent>
<DataComponent Type="text" Locale="enUS">GameText</DataComponent>
<DataComponent Type="info">DocumentInfo</DataComponent>
<DataComponent Type="mapi">MapInfo</DataComponent>
<DataComponent Type="trig">Triggers</DataComponent>
<DataComponent Type="terr">t3Terrain.xml</DataComponent>
<DataComponent Type="plob">Objects</DataComponent>
<DataComponent Type="regi">Regions</DataComponent>
<DataComponent Type="aiai">CustomAI</DataComponent>
<DataComponent Type="text" Locale="deDE">GameText</DataComponent>
<DataComponent Type="text" Locale="esES">GameText</DataComponent>
<DataComponent Type="text" Locale="frFR">GameText</DataComponent>
<DataComponent Type="text" Locale="ruRU">GameText</DataComponent>
<DataComponent Type="text" Locale="koKR">GameText</DataComponent>
<DataComponent Type="text" Locale="zhCN">GameText</DataComponent>
<DataComponent Type="text" Locale="zhTW">GameText</DataComponent>
<DataComponent Type="text" Locale="itIT">GameText</DataComponent>
<DataComponent Type="text" Locale="plPL">GameText</DataComponent>
<DataComponent Type="text" Locale="ptBR">GameText</DataComponent>
<DataComponent Type="text" Locale="esMX">GameText</DataComponent>
<DataComponent Type="cuts">Cutscenes/Index</DataComponent>
</Components>
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