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fixing rescue delay bug
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EnvyDragon committed Oct 20, 2024
1 parent 802d3d7 commit b7108f4
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Showing 4 changed files with 310 additions and 155 deletions.
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Original file line number Diff line number Diff line change
Expand Up @@ -2408,13 +2408,17 @@ bool gt_ReapersReinforcements01_Func (bool testConds, bool runActions) {
if ((libABFE498B_gv_aP_Triggers_Option_overridePlayerRace == "Prot")) {
UnitIssueOrder(autoC03B76C5_var, OrderTargetingPoint(AbilityCommand("AP_BlinkMultiple", 0), PointFromId(1927)), c_orderQueueReplace);
UnitIssueOrder(autoC03B76C5_var, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1927)), c_orderQueueAddToEnd);
Wait(0.5, c_timeGame);
}
else {
UnitIssueOrder(autoC03B76C5_var, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1927)), c_orderQueueReplace);
Wait(2.5, c_timeGame);
}
}
if ((libABFE498B_gv_aP_Triggers_Option_overridePlayerRace == "Prot")) {
Wait(0.5, c_timeGame);
}
else {
Wait(2.5, c_timeGame);
}
autoDB292AD8_g = lv_reaperGroup;
autoDB292AD8_u = UnitGroupCount(autoDB292AD8_g, c_unitCountAll);
for (;; autoDB292AD8_u -= 1) {
Expand Down Expand Up @@ -2512,13 +2516,17 @@ bool gt_ReapersReinforcements02_Func (bool testConds, bool runActions) {
if ((libABFE498B_gv_aP_Triggers_Option_overridePlayerRace == "Prot")) {
UnitIssueOrder(auto20B79E52_var, OrderTargetingPoint(AbilityCommand("AP_BlinkMultiple", 0), PointFromId(1925)), c_orderQueueReplace);
UnitIssueOrder(auto20B79E52_var, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1925)), c_orderQueueAddToEnd);
Wait(0.5, c_timeGame);
}
else {
UnitIssueOrder(auto20B79E52_var, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1925)), c_orderQueueReplace);
Wait(2.5, c_timeGame);
}
}
if ((libABFE498B_gv_aP_Triggers_Option_overridePlayerRace == "Prot")) {
Wait(0.5, c_timeGame);
}
else {
Wait(2.5, c_timeGame);
}
auto1D10E944_g = lv_reaperGroup;
auto1D10E944_u = UnitGroupCount(auto1D10E944_g, c_unitCountAll);
for (;; auto1D10E944_u -= 1) {
Expand Down Expand Up @@ -2616,13 +2624,17 @@ bool gt_ReapersReinforcements03_Func (bool testConds, bool runActions) {
if ((libABFE498B_gv_aP_Triggers_Option_overridePlayerRace == "Prot")) {
UnitIssueOrder(autoE81781EA_var, OrderTargetingPoint(AbilityCommand("AP_BlinkMultiple", 0), PointFromId(1912)), c_orderQueueReplace);
UnitIssueOrder(autoE81781EA_var, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1912)), c_orderQueueAddToEnd);
Wait(0.5, c_timeGame);
}
else {
UnitIssueOrder(autoE81781EA_var, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1912)), c_orderQueueReplace);
Wait(2.5, c_timeGame);
}
}
if ((libABFE498B_gv_aP_Triggers_Option_overridePlayerRace == "Prot")) {
Wait(0.5, c_timeGame);
}
else {
Wait(2.5, c_timeGame);
}
auto59045EC4_g = lv_reaperGroup;
auto59045EC4_u = UnitGroupCount(auto59045EC4_g, c_unitCountAll);
for (;; auto59045EC4_u -= 1) {
Expand Down Expand Up @@ -2721,13 +2733,17 @@ bool gt_ReapersReinforcements04_Func (bool testConds, bool runActions) {
if ((libABFE498B_gv_aP_Triggers_Option_overridePlayerRace == "Prot")) {
UnitIssueOrder(autoFD3BFCD1_var, OrderTargetingPoint(AbilityCommand("AP_BlinkMultiple", 0), PointFromId(1917)), c_orderQueueReplace);
UnitIssueOrder(autoFD3BFCD1_var, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1917)), c_orderQueueAddToEnd);
Wait(0.5, c_timeGame);
}
else {
UnitIssueOrder(autoFD3BFCD1_var, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1917)), c_orderQueueReplace);
Wait(2.5, c_timeGame);
}
}
if ((libABFE498B_gv_aP_Triggers_Option_overridePlayerRace == "Prot")) {
Wait(0.5, c_timeGame);
}
else {
Wait(2.5, c_timeGame);
}
autoFF38DCB0_g = lv_reaperGroup;
autoFF38DCB0_u = UnitGroupCount(autoFF38DCB0_g, c_unitCountAll);
for (;; autoFF38DCB0_u -= 1) {
Expand Down Expand Up @@ -2825,13 +2841,17 @@ bool gt_ReapersReinforcements05_Func (bool testConds, bool runActions) {
if ((libABFE498B_gv_aP_Triggers_Option_overridePlayerRace == "Prot")) {
UnitIssueOrder(autoC926F1D5_var, OrderTargetingPoint(AbilityCommand("AP_BlinkMultiple", 0), PointFromId(1926)), c_orderQueueReplace);
UnitIssueOrder(autoC926F1D5_var, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1926)), c_orderQueueAddToEnd);
Wait(0.5, c_timeGame);
}
else {
UnitIssueOrder(autoC926F1D5_var, OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(1926)), c_orderQueueReplace);
Wait(2.5, c_timeGame);
}
}
if ((libABFE498B_gv_aP_Triggers_Option_overridePlayerRace == "Prot")) {
Wait(0.5, c_timeGame);
}
else {
Wait(2.5, c_timeGame);
}
autoF7D09147_g = lv_reaperGroup;
autoF7D09147_u = UnitGroupCount(autoF7D09147_g, c_unitCountAll);
for (;; autoF7D09147_u -= 1) {
Expand Down
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