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Merge pull request #213 from EnvyDragon/force-your-way
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Adding massive-unit forcefield shatter
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Ziktofel authored Jul 25, 2024
2 parents 43571df + 32b094d commit 766413e
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Showing 3 changed files with 20 additions and 4 deletions.
11 changes: 11 additions & 0 deletions Mods/ArchipelagoPlayer.SC2Mod/Base.SC2Data/GameData/AbilData.xml
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Expand Up @@ -11011,4 +11011,15 @@
<!-- Should fix Mind control-related issues -->
<MaxCount value="2"/>
</CAbilArmMagazine>
<CAbilEffectTarget id="AP_Shatter">
<Flags index="AutoCast" value="1"/>
<Flags index="AutoCastOn" value="1"/>
<Flags index="ReExecutable" value="1"/>
<Effect index="0" value="Suicide"/>
<CmdButtonArray index="Execute" DefaultButtonFace="Shatter"/>
<Range value="0.1"/>
<AutoCastRange value="1"/>
<AutoCastFilters value="Ground,Massive;Structure,Missile,Destructible,Stasis,Dead,Hidden,Hallucination"/>
<Arc value="360"/>
</CAbilEffectTarget>
</Catalog>
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Expand Up @@ -15849,8 +15849,9 @@
<Collide index="Colossus" value="1"/>
<Collide index="ForceField" value="1"/>
<Collide index="Small" value="1"/>
<LifeStart value="200"/>
<LifeMax value="200"/>
<LifeStart value="15"/>
<LifeMax value="15"/>
<AbilArray Link="AP_Shatter"/>
<Radius value="1.5"/>
<SeparationRadius value="0"/>
<InnerRadius value="0.5"/>
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@@ -1,5 +1,9 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8"?>
<Catalog>
<CUnit id="ForceField">
<AbilArray Link="AP_Shatter"/>
<!-- Do not give this unit a footprint because that can allow units to walk into unpathable areas -->
</CUnit>
<CUnit id="TechReactor">
<!-- Override -->
<!-- Add-on stealing -->
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<LayoutButtons Face="AP_MagrailMunitions" Type="AbilCmd" AbilCmd="AP_MagrailMunitionsMarine,Execute" Row="2" Column="1"/>
</CardLayouts>
</CUnit>
</Catalog>
</Catalog>

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