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sc2: Havoc actor fixes
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MatthewMarinets committed Jul 25, 2024
1 parent a7a48ea commit 395e6d5
Showing 1 changed file with 6 additions and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -16190,6 +16190,8 @@
<On Terms="Behavior.WarpInEffect15.Off" Send="AnimBaselineStart"/>
<On Terms="Upgrade.AP_AlarakHavocAbilityRange.Add" Target="AP_SquadSightAttachment" Send="SetScale 1.750000"/>
<On Terms="Upgrade.AP_AlarakHavocAbilityRange.Remove" Target="AP_SquadSightAttachment" Send="SetScale"/>
<On Terms="Upgrade.AP_HavocEnduringSight.Add" Target="AP_SquadSightAttachment" Send="AnimSetTimeScale BSD 1.000000"/>
<On Terms="Upgrade.AP_HavocEnduringSight.Add" Target="AP_SquadSightRange" Send="SetVisibility 1"/>
<AnimBlendTime value="1.200000"/>
<ModelFlags index="OutlineEmitter" value="1"/>
<BuildModel value="AP_SentryTalDarimWarpIn"/>
Expand Down Expand Up @@ -22789,9 +22791,11 @@
<Inherits index="Visibility" value="1"/>
<On Terms="Effect.AP_SquadSightPersistent.Start; At Caster" Send="Create"/>
<On Terms="Effect.AP_SquadSightPersistent.Stop; ValidateUnit AP_NotHaveHavocEnduringSight; At Caster" Send="AnimBracketStop BSD"/>
<On Terms="Effect.AP_SquadSightPersistent.Start" Send="AnimSetTimeScale BSD 2.500000"/>
<On Terms="Effect.AP_SquadSightPersistent.Stop" Send="AnimSetTimeScale BSD 1.000000"/>
<On Terms="Behavior.AP_SquadSightPersistentBehavior.On" Send="Create"/>
<On Terms="Behavior.AP_SquadSightPersistentBehavior.Off" Send="AnimBracketStop BSD"/>
<On Terms="Upgrade.AP_AlarakHavocAbilityRange.Add" Send="SetScale 1.75"/>
<On Terms="ActorCreation; ValidateUnit AP_HaveAlarakHavocAbilityRange" Send="SetScale 1.75"/>
<Host Subject="_Unit"/>
<HostSiteOps Ops="SOpBasicScopeFollow" HoldRotation="1"/>
<ModelFlags index="AllowHitTest" value="0"/>
Expand All @@ -22803,6 +22807,7 @@
<On Terms="SelectionLocalUpdate.AP_Monitor.StartEditorGround" Send="Create"/>
<On Terms="SelectionLocalUpdate.AP_Monitor.StartEditorFlyer" Send="Create"/>
<On Terms="SelectionLocalUpdate.AP_Monitor.Stop" Send="Destroy"/>
<On Terms="ActorCreation; ValidateUnit AP_NotHaveHavocEnduringSight" Send="SetVisibility"/>
<Icon value="Assets\Textures\RadarIcon2.dds"/>
<IconTint value="255,255,0,0"/>
</CActorRange>
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