A game engine (more of a framework) written in Python using Pygame.
For now, the features are:
- Pre-built UI elements
- Custom UI renderer (draw objects, inputs, frames...)
- Pre-built Loading
- Pre-built Sound System
- Pre-built Saving and Settings support
- Layering support
- Event support
- Pre-built console and command support
- Pre-built keybind support
- Superset programming language (.sol) because coding with the naming scheme i made half a year ago is torture (Will be changed soon)
Documentations for Eklips are at the Wiki tab of the Github repo