v1.2.0
Yarn Spinner v1.2 adds a variety of bug fixes and quality-of-life improvements.
Important Note: Yarn Spinner for Unity is moving to a new, dedicated repository. Future releases of Yarn Spinner for Unity will be made at its repo, YarnSpinnerTool/YarnSpinner-Unity. The core Yarn Spinner compiler will continue to be worked on on this repo.
Yarn Spinner is made possible by your generous patronage. Please consider supporting Yarn Spinner's development by becoming a patron!
Added
- Yarn scripts now appear with Yarn Spinner icon. (@Schroedingers-Cat)
- Documentation is updated to reflect the current version number (also to mention 2018.4 LTS as supported)
- Added a button in the Inspector for
.yarn
files in Yarn Spinner for Unity, which updates localised.csv
files when the.yarn
file changes. (@stalhandske, #227) - Added handlers for when nodes begin executing (in addition to the existing handlers for when nodes complete.) (@arendhil, #222)
OptionSet.Option
now includes the name of the node that an option will jump to if selected.- Added unit tests for Yarn Spinner for Unity (@Schroedingers-Cat)
- Yarn Spinner for Unity: Added a menu item for creating new Yarn scripts (Assets -> Create -> Yarn Script)
- Added Nuget package definitions for YarnSpinner and YarnSpinner.Compiler.
Changed
- Fixed a crash in the compiler when parsing single-character commands (e.g.
<<p>>
) (#231) - Parse errors no longer show debugging information in non-debug builds.