v0.9.8
Pre-release
Pre-release
Yarn Editor Window
Yarn Spinner now adds an editor window to Unity, which gives you tools for managing with your Yarn Scripts.
You can access the window by opening the Window menu and choosing Yarn Spinner, or by pressing Control-Shift-Y (Command-Shift-Y on Macs).
In this release, the Yarn Spinner editor window shows a list of all JSON files in your project, and shows you any parse errors that were encountered.
This window is brand new, and very much in beta. Please log issues if you have any problems.
Other changes:
- Added NodeComplete processing to DialogueRunner, and exposed NodeCompleteResult to clients. When the end of a dialogue node is reached, your
DialogueUIBehaviour
will receive theNodeComplete
method call. (pull request #31 - thanks to @thebeardphantom!) - Add a null check in Dialogue.Stop (fixes #29)
- Support colons in identifiers. (fixes #28)