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efficient real-time arc terrain generation and marching squares texturing with boid foliage system in Godot

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Wesxdz/baby-brigade

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Baby Brigade is a caravan RPG in development with Godot

Demonstrates real-time terrain generation in C++ with GDNative, using a MeshInstance shader foliage system with boids physics interaction

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efficient real-time arc terrain generation and marching squares texturing with boid foliage system in Godot

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