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(MP)Incendiary Howitzer nerf #4082

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Tipchik87
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damage 200 ->150
periodicalDamage 90 ->80

because OP

damage 200 ->150
periodicalDamage 90 ->80
@TheOverlord95
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TheOverlord95 commented Oct 9, 2024

This change is pointless.

The reason incendiary howitzers are strong is due to the thermal armor being nearly useless and therefore basically a waste of power (especially in the mode 'no shared research').

@Tipchik87
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Tipchik87 commented Oct 9, 2024

This change is pointless.

The reason incendiary howitzers are strong is due to the thermal armor being nearly useless and therefore basically a waste of power (especially in the mode 'no shared research').

The reason the incendiary howitzer is so strong is because three years ago I gave it such a buff in this PR.
The reference damage of this howitzer was 28, then it was increased to 100 then decreased to 90. All these values were changed by me and Kjeff did the PR.
If we're going to increase thermal armor, we'll have to increase the damage of the incendiary mortar

@TheOverlord95
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TheOverlord95 commented Oct 9, 2024

what is the point of thermal armor? All other weapons do not have a specialized defense against it like flamethrowers do. What is the reason to have thermal armor if not to invalidate all flame?

Make flamethrowers worth something as a secondary weapon by forcing your opponent to go one extra research, which makes your units stronger. As it is, on the mode "no-shared," thermal armor is a guessing game whether it is good or not (and it doesn't feel like there is any change after it).

Lasers are also affected, but they are balanced right now, so buff them with the change.

@Tipchik87 Tipchik87 closed this Nov 6, 2024
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3 participants