netplay.cpp: separate global socket_set
into client_socket_set
and server_socket_set
#3780
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Not only this makes it easier to decompose the code better and decouple things, but also it's much easier to read and understand the code, e.g. which functions operate in which context.
Ideally, we would like to completely separate client-side-only and server-side-only code at some point, which would greatly increase maintainability.
Tests: local LAN hosting + joining, leaving MP games.