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Very first steps to make DROID
and STRUCTURE
look like properly encapsulated C++ classes
#3606
Merged
past-due
merged 13 commits into
Warzone2100:master
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ManManson:droid_struct_add_member_functions
Jan 17, 2024
Merged
Very first steps to make DROID
and STRUCTURE
look like properly encapsulated C++ classes
#3606
past-due
merged 13 commits into
Warzone2100:master
from
ManManson:droid_struct_add_member_functions
Jan 17, 2024
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past-due
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Jan 16, 2024
Replace `droidDamaged()` and `droidCyborg()` free functions by member functions. Signed-off-by: Pavel Solodovnikov <[email protected]>
Signed-off-by: Pavel Solodovnikov <[email protected]>
Signed-off-by: Pavel Solodovnikov <[email protected]>
Signed-off-by: Pavel Solodovnikov <[email protected]>
Signed-off-by: Pavel Solodovnikov <[email protected]>
Signed-off-by: Pavel Solodovnikov <[email protected]>
…mber function Signed-off-by: Pavel Solodovnikov <[email protected]>
… member function Signed-off-by: Pavel Solodovnikov <[email protected]>
…er function Signed-off-by: Pavel Solodovnikov <[email protected]>
…nctions Signed-off-by: Pavel Solodovnikov <[email protected]>
…` member function Signed-off-by: Pavel Solodovnikov <[email protected]>
…print()` member function Signed-off-by: Pavel Solodovnikov <[email protected]>
…CTURE::isFactory()` Signed-off-by: Pavel Solodovnikov <[email protected]>
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This patchset attempts to convert at least some of the free functions for
DROID
andSTRUCTURE
manipulation to be member functions of these classes, so that in some point in future we can build on that and eventually completely encapsulate internal details of those classes and provide a clean API.Not all functions are covered (actually, only a small fraction right now), and the general approach would be to convert only those functions which don't interact with other objects and are isolated to the implementation details of a single instance, not requiring any communication to other modules of the game.