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Campaign balance updates #3597

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merged 1 commit into from
Jan 13, 2024
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@KJeff01 KJeff01 commented Jan 13, 2024

Main points of interest:

Cyborgs do more damage than their tank variants. New Cannon, Rocket, and Flamer cyborgs added in Beta campaign. Heavy Gunner cyborg is based off Medium Cannon instead of Light Cannon to be of better use.

All Nexus units spawned or manufactured use the internal sensor "NavGunSensor".
Gamma 9 hack event tweaks and fixes. Mega VTOL anti-cheese abilities added to the HQ, VTOLs not initially blown up anymore upon seeing the final base.

Various improvements to some VTOL weapons from previous balance update. Enemy VTOL wave spawn amounts tweaked to be more forgiving where necessary.

New Depleted Uranium Mk3 upgrade unlocked during Gamma 4 artifact tech so Assault Gun can be not too shabby up to Pulse Laser (which obsoletes AG and Inferno at the same time).

First Scavenger factory on Alpha 8 rotated to face North rather than South, preventing units sometimes getting trapped behind the Cannon Tower next to the factory.


Cyborgs are fairly exciting now. I even used them on Gamma 9 (both Normal and Insane difficulty) now that they are on par with Rail Gun, Scourge Missile, and Pulse Laser. Also the new Sniper, Tank Killer, and Thermite cyborgs in Beta are very useful and I can attest I used them to great success throughout Beta and Gamma (the game truly missed the boat on their usefulness by only giving an AG cyborg upgrade mid-Beta, leaving the player with Alpha cyborgs until the end of Gamma). Alpha cyborgs are also stronger, the best upgrade was done to Heavy Gunner cyborg so it at least functions by Mid-Beta.

Probably my last campaign balance update, at least for a long time. I am quite comfy with it, along with the structure update--which pastdue thinks is the greatest thing of all time 😄. So alfred007 can chase whatever minutia of the 1% is left when he gets the time.

Main points of interest:

Cyborgs do more damage than their tank variants. New Cannon, Rocket, and Flamer cyborgs added in Beta campaign.
Heavy Gunner cyborg is based off Medium Cannon instead of Light Cannon to be of better use.

All Nexus units spawned or manufactured use the internal sensor "NavGunSensor".
Gamma 9 hack event tweaks and fixes. Mega VTOL anti-cheese abilities added to the HQ, VTOLs not initially blown up anymore upon seeing the final base.

Various improvements to some VTOL weapons from previous balance update.
Enemy VTOL wave spawn amounts tweaked to be more forgiving where necessary.

New Depleted Uranium Mk3 upgrade unlocked during Gamma 4 artifact tech so Assault Gun can be not too shabby up to Pulse Laser (which obsoletes AG and Inferno at the same time).

First Scavenger factory on Alpha 8 rotated to face North rather than South, preventing units sometimes getting trapped behind the Cannon Tower next to the factory.
@KJeff01 KJeff01 added this to the 4.5.0-beta1 milestone Jan 13, 2024
@KJeff01 KJeff01 merged commit 5811cda into Warzone2100:master Jan 13, 2024
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@KJeff01 KJeff01 deleted the campaignUpdates branch January 13, 2024 16:09
@Selorax
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Selorax commented Sep 26, 2024

But it doesn't sound logical if cyborg weapon do more damage than tank weapon, it should be other way around, or at least same. A tank heavy frame should provide better accuracy at least, even if the weapon is exactly the same.

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2 participants