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Convert more C-style lists to std::list #3588

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2 changes: 1 addition & 1 deletion src/display3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2284,7 +2284,7 @@ static void displayProximityMsgs(const glm::mat4& viewMatrix, const glm::mat4 &p
if (selectedPlayer >= MAX_PLAYERS) { return; /* no-op */ }

/* Go through all the proximity Displays*/
for (PROXIMITY_DISPLAY *psProxDisp = apsProxDisp[selectedPlayer]; psProxDisp != nullptr; psProxDisp = psProxDisp->psNext)
for (PROXIMITY_DISPLAY* psProxDisp : apsProxDisp[selectedPlayer])
{
if (!(psProxDisp->psMessage->read))
{
Expand Down
63 changes: 29 additions & 34 deletions src/feature.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -52,16 +52,14 @@
#include "random.h"

/* The statistics for the features */
FEATURE_STATS *asFeatureStats;
UDWORD numFeatureStats;
std::vector<FEATURE_STATS> asFeatureStats;

//Value is stored for easy access to this feature in destroyDroid()/destroyStruct()
FEATURE_STATS *oilResFeature = nullptr;

void featureInitVars()
{
asFeatureStats = nullptr;
numFeatureStats = 0;
asFeatureStats.clear();
oilResFeature = nullptr;
}

Expand All @@ -70,70 +68,69 @@ bool loadFeatureStats(WzConfig &ini)
{
ASSERT(ini.isAtDocumentRoot(), "WzConfig instance is in the middle of traversal");
std::vector<WzString> list = ini.childGroups();
asFeatureStats = new FEATURE_STATS[list.size()];
numFeatureStats = list.size();
asFeatureStats.reserve(list.size());
for (int i = 0; i < list.size(); ++i)
{
ini.beginGroup(list[i]);
asFeatureStats[i] = FEATURE_STATS(STAT_FEATURE + i);
FEATURE_STATS *p = &asFeatureStats[i];
p->name = ini.string(WzString::fromUtf8("name"));
p->id = list[i];
asFeatureStats.emplace_back(STAT_FEATURE + i);
FEATURE_STATS& p = asFeatureStats[i];
p.name = ini.string(WzString::fromUtf8("name"));
p.id = list[i];
WzString subType = ini.value("type").toWzString();
if (subType == "TANK WRECK")
{
p->subType = FEAT_TANK;
p.subType = FEAT_TANK;
}
else if (subType == "GENERIC ARTEFACT")
{
p->subType = FEAT_GEN_ARTE;
p.subType = FEAT_GEN_ARTE;
}
else if (subType == "OIL RESOURCE")
{
p->subType = FEAT_OIL_RESOURCE;
p.subType = FEAT_OIL_RESOURCE;
}
else if (subType == "BOULDER")
{
p->subType = FEAT_BOULDER;
p.subType = FEAT_BOULDER;
}
else if (subType == "VEHICLE")
{
p->subType = FEAT_VEHICLE;
p.subType = FEAT_VEHICLE;
}
else if (subType == "BUILDING")
{
p->subType = FEAT_BUILDING;
p.subType = FEAT_BUILDING;
}
else if (subType == "OIL DRUM")
{
p->subType = FEAT_OIL_DRUM;
p.subType = FEAT_OIL_DRUM;
}
else if (subType == "TREE")
{
p->subType = FEAT_TREE;
p.subType = FEAT_TREE;
}
else if (subType == "SKYSCRAPER")
{
p->subType = FEAT_SKYSCRAPER;
p.subType = FEAT_SKYSCRAPER;
}
else
{
ASSERT(false, "Unknown feature type: %s", subType.toUtf8().c_str());
}
p->psImd = modelGet(ini.value("model").toWzString());
p->baseWidth = ini.value("width", 1).toInt();
p->baseBreadth = ini.value("breadth", 1).toInt();
p->tileDraw = ini.value("tileDraw", 1).toInt();
p->allowLOS = ini.value("lineOfSight", 1).toInt();
p->visibleAtStart = ini.value("startVisible", 1).toInt();
p->damageable = ini.value("damageable", 1).toInt();
p->body = ini.value("hitpoints", 1).toInt();
p->armourValue = ini.value("armour", 1).toInt();
p.psImd = modelGet(ini.value("model").toWzString());
p.baseWidth = ini.value("width", 1).toInt();
p.baseBreadth = ini.value("breadth", 1).toInt();
p.tileDraw = ini.value("tileDraw", 1).toInt();
p.allowLOS = ini.value("lineOfSight", 1).toInt();
p.visibleAtStart = ini.value("startVisible", 1).toInt();
p.damageable = ini.value("damageable", 1).toInt();
p.body = ini.value("hitpoints", 1).toInt();
p.armourValue = ini.value("armour", 1).toInt();

//and the oil resource - assumes only one!
if (asFeatureStats[i].subType == FEAT_OIL_RESOURCE)
if (p.subType == FEAT_OIL_RESOURCE)
{
oilResFeature = &asFeatureStats[i];
oilResFeature = &p;
}
ini.endGroup();
}
Expand All @@ -144,9 +141,7 @@ bool loadFeatureStats(WzConfig &ini)
/* Release the feature stats memory */
void featureStatsShutDown()
{
delete[] asFeatureStats;
asFeatureStats = nullptr;
numFeatureStats = 0;
asFeatureStats.clear();
}

/** Deals with damage to a feature
Expand Down Expand Up @@ -539,7 +534,7 @@ SDWORD getFeatureStatFromName(const WzString &name)
{
FEATURE_STATS *psStat;

for (unsigned inc = 0; inc < numFeatureStats; inc++)
for (unsigned inc = 0, size = asFeatureStats.size(); inc < size; inc++)
{
psStat = &asFeatureStats[inc];
if (psStat->id.compare(name) == 0)
Expand Down
3 changes: 1 addition & 2 deletions src/feature.h
Original file line number Diff line number Diff line change
Expand Up @@ -28,8 +28,7 @@
#include "lib/framework/wzconfig.h"

/* The statistics for the features */
extern FEATURE_STATS *asFeatureStats;
extern UDWORD numFeatureStats;
extern std::vector<FEATURE_STATS> asFeatureStats;

//Value is stored for easy access to this feature in destroyDroid()/destroyStruct()
extern FEATURE_STATS *oilResFeature;
Expand Down
52 changes: 22 additions & 30 deletions src/game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2537,7 +2537,7 @@ bool loadGame(const char *pGameToLoad, bool keepObjects, bool freeMem, bool User
apsFeatureLists[player].clear();
apsFlagPosLists[player].clear();
//clear all the messages?
apsProxDisp[player] = nullptr;
apsProxDisp[player].clear();
apsSensorList[0].clear();
apsExtractorLists[player].clear();
}
Expand Down Expand Up @@ -5330,18 +5330,16 @@ static bool loadSaveDroidPointers(const WzString &pFileName, PerPlayerDroidLists
continue; // special hack for campaign missions, cannot have targets
}

DroidList::iterator droidIt = (*ppsCurrentDroidLists)[player].begin(), droidItNext;
while (droidIt != (*ppsCurrentDroidLists)[player].end())
for (DROID* d : (*ppsCurrentDroidLists)[player])
{
droidItNext = std::next(droidIt);
psDroid = *droidIt;
if (psDroid->id == id)
if (d->id == id)
{
psDroid = d;
break;
}
if (isTransporter(psDroid) && psDroid->psGroup != nullptr) // Check for droids in the transporter.
if (isTransporter(d) && d->psGroup != nullptr) // Check for droids in the transporter.
{
for (DROID *psTrDroid : psDroid->psGroup->psList)
for (DROID *psTrDroid : d->psGroup->psList)
{
if (psTrDroid->id == id)
{
Expand All @@ -5350,7 +5348,6 @@ static bool loadSaveDroidPointers(const WzString &pFileName, PerPlayerDroidLists
}
}
}
droidIt = droidItNext;
}
foundDroid:
if (!psDroid)
Expand Down Expand Up @@ -6789,7 +6786,7 @@ bool loadSaveFeature(char *pFileData, UDWORD filesize)
FEATURE_SAVEHEADER *psHeader;
SAVE_FEATURE_V14 *psSaveFeature;
FEATURE *pFeature;
UDWORD count, i, statInc;
UDWORD count, i;
FEATURE_STATS *psStats = nullptr;
bool found;
UDWORD sizeOfSaveFeature;
Expand Down Expand Up @@ -6852,12 +6849,12 @@ bool loadSaveFeature(char *pFileData, UDWORD filesize)
//get the stats for this feature
found = false;

for (statInc = 0; statInc < numFeatureStats; statInc++)
for (FEATURE_STATS& stat : asFeatureStats)
{
psStats = asFeatureStats + statInc;
//loop until find the same name
if (psStats->id.compare(psSaveFeature->name) == 0)
if (stat.id.compare(psSaveFeature->name) == 0)
{
psStats = &stat;
found = true;
break;
}
Expand Down Expand Up @@ -6905,8 +6902,8 @@ static bool loadWzMapFeature(WzMap::Map &wzMap, std::unordered_map<UDWORD, UDWOR

for (auto &feature : *pFeatures)
{
auto psStats = std::find_if(asFeatureStats, asFeatureStats + numFeatureStats, [&](FEATURE_STATS &stat) { return stat.id.compare(feature.name.c_str()) == 0; });
if (psStats == asFeatureStats + numFeatureStats)
auto psStats = std::find_if(asFeatureStats.begin(), asFeatureStats.end(), [&feature](FEATURE_STATS& stat) { return stat.id.compare(feature.name.c_str()) == 0; });
if (psStats == asFeatureStats.end())
{
debug(LOG_ERROR, "Feature type \"%s\" unknown", feature.name.c_str());
continue; // ignore this
Expand All @@ -6927,7 +6924,7 @@ static bool loadWzMapFeature(WzMap::Map &wzMap, std::unordered_map<UDWORD, UDWOR
debug(LOG_ERROR, "Found duplicate hard-coded object ID in map data: %" PRIu32 "", feature.id.value());
}
}
pFeature = buildFeature(psStats, feature.position.x, feature.position.y, true, newID);
pFeature = buildFeature(&*psStats, feature.position.x, feature.position.y, true, newID);
if (!pFeature)
{
debug(LOG_ERROR, "Unable to create feature %s", feature.name.c_str());
Expand Down Expand Up @@ -6962,17 +6959,16 @@ bool loadSaveFeature2(const char *pFileName)
ini.beginGroup(list[i]);
WzString name = ini.string("name");
Position pos = ini.vector3i("position");
int statInc;
bool found = false;
FEATURE_STATS *psStats = nullptr;

//get the stats for this feature
for (statInc = 0; statInc < numFeatureStats; statInc++)
for (FEATURE_STATS& stat : asFeatureStats)
{
psStats = asFeatureStats + statInc;
//loop until find the same name
if (psStats->id.compare(name) == 0)
if (stat.id.compare(name) == 0)
{
psStats = &stat;
found = true;
break;
}
Expand Down Expand Up @@ -7702,7 +7698,7 @@ static bool writeMessageFile(const char *pFileName)
for (int player = 0; player < game.maxPlayers; player++)
{
ASSERT(player < MAX_PLAYERS, "player out of bounds: %d", player);
for (MESSAGE *psMessage = apsMessages[player]; psMessage != nullptr; psMessage = psMessage->psNext)
for (const MESSAGE *psMessage : apsMessages[player])
{
ini.beginGroup("message_" + WzString::number(numMessages++));
ini.setValue("id", numMessages - 1); // for future use
Expand All @@ -7712,16 +7708,12 @@ static bool writeMessageFile(const char *pFileName)
if (psMessage->type == MSG_PROXIMITY)
{
//get the matching proximity message
PROXIMITY_DISPLAY *psProx = nullptr;
for (psProx = apsProxDisp[player]; psProx != nullptr; psProx = psProx->psNext)
auto psProxIt = std::find_if(apsProxDisp[player].begin(), apsProxDisp[player].end(), [psMessage](PROXIMITY_DISPLAY* psProx)
{
//compare the pointers
if (psProx->psMessage == psMessage)
{
break;
}
}
ASSERT(psProx != nullptr, "Save message; proximity display not found for message");
return psProx->psMessage == psMessage; //compare the pointers
});
ASSERT(psProxIt != apsProxDisp[player].end(), "Save message; proximity display not found for message");
PROXIMITY_DISPLAY* psProx = *psProxIt;
if (psProx && psProx->type == POS_PROXDATA)
{
//message has viewdata so store the name
Expand Down
35 changes: 16 additions & 19 deletions src/hci.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1270,12 +1270,12 @@ void intOpenDebugMenu(OBJECT_TYPE id)
editPosMode = IED_NOPOS;
break;
case OBJ_FEATURE:
for (unsigned i = 0; i < std::min<unsigned>(numFeatureStats, MAXFEATURES); ++i)
for (unsigned i = 0, end = std::min<unsigned>(asFeatureStats.size(), MAXFEATURES); i < end; ++i)
{
apsFeatureList[i] = asFeatureStats + i;
apsFeatureList[i] = &asFeatureStats[i];
}
ppsStatsList = (BASE_STATS **)apsFeatureList;
intAddDebugStatsForm(ppsStatsList, std::min<unsigned>(numFeatureStats, MAXFEATURES));
intAddDebugStatsForm(ppsStatsList, std::min<unsigned>(asFeatureStats.size(), MAXFEATURES));
intMode = INT_EDITSTAT;
editPosMode = IED_NOPOS;
break;
Expand All @@ -1300,7 +1300,6 @@ static void intProcessEditStats(UDWORD id)
debugMenuDroidDeliveryPoint.factoryInc = 0;
debugMenuDroidDeliveryPoint.player = selectedPlayer;
debugMenuDroidDeliveryPoint.selected = false;
debugMenuDroidDeliveryPoint.psNext = nullptr;
startDeliveryPosition(&debugMenuDroidDeliveryPoint);
}
else
Expand Down Expand Up @@ -2648,7 +2647,6 @@ void forceHidePowerBar(bool forceSetPowerBarUpState)
/* Add the Proximity message buttons */
bool intAddProximityButton(PROXIMITY_DISPLAY *psProxDisp, UDWORD inc)
{
PROXIMITY_DISPLAY *psProxDisp2;
UDWORD cnt;

if (selectedPlayer >= MAX_PLAYERS)
Expand All @@ -2666,9 +2664,13 @@ bool intAddProximityButton(PROXIMITY_DISPLAY *psProxDisp, UDWORD inc)
for (cnt = IDPROX_START; cnt < IDPROX_END; cnt++)
{
// go down the prox msgs and see if it's free.
for (psProxDisp2 = apsProxDisp[selectedPlayer]; psProxDisp2 && psProxDisp2->buttonID != cnt; psProxDisp2 = psProxDisp2->psNext) {}
const auto& proxDispList = apsProxDisp[selectedPlayer];
auto proxDispIt = std::find_if(proxDispList.begin(), proxDispList.end(), [cnt](PROXIMITY_DISPLAY* pd)
{
return pd->buttonID == cnt;
});

if (psProxDisp2 == nullptr) // value was unused.
if (proxDispIt == proxDispList.end()) // value was unused.
{
sBFormInit.id = cnt;
break;
Expand Down Expand Up @@ -2710,8 +2712,6 @@ void intRemoveProximityButton(PROXIMITY_DISPLAY *psProxDisp)
/*deals with the proximity message when clicked on*/
void processProximityButtons(UDWORD id)
{
PROXIMITY_DISPLAY *psProxDisp;

if (!doWeDrawProximitys())
{
return;
Expand All @@ -2720,20 +2720,17 @@ void processProximityButtons(UDWORD id)
if (selectedPlayer >= MAX_PLAYERS) { return; /* no-op */ }

//find which proximity display this relates to
psProxDisp = nullptr;
for (psProxDisp = apsProxDisp[selectedPlayer]; psProxDisp; psProxDisp = psProxDisp->psNext)
const auto& proxDispList = apsProxDisp[selectedPlayer];
auto proxDispIt = std::find_if(proxDispList.begin(), proxDispList.end(), [id](PROXIMITY_DISPLAY* psProxDisp)
{
if (psProxDisp->buttonID == id)
{
break;
}
}
if (psProxDisp)
return psProxDisp->buttonID == id;
});
if (proxDispIt != proxDispList.end())
{
//if not been read - display info
if (!psProxDisp->psMessage->read)
if (!(*proxDispIt)->psMessage->read)
{
displayProximityMessage(psProxDisp);
displayProximityMessage(*proxDispIt);
}
}
}
Expand Down
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