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Clear the PagedEntityContainer<STRUCTURE> in objmemShutdown()
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past-due committed Mar 24, 2024
1 parent c92f94a commit c71a682
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2 changes: 2 additions & 0 deletions src/objmem.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -88,6 +88,8 @@ void objmemShutdown()
{
auto& droidContainer = GlobalDroidContainer();
droidContainer.clear();
auto& structContainer = GlobalStructContainer();
structContainer.clear();
}

// Check that psVictim is not referred to by any other object in the game. We can dump out some extra data in debug builds that help track down sources of dangling pointer errors.
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