Skip to content

Commit

Permalink
formating
Browse files Browse the repository at this point in the history
  • Loading branch information
ximex committed Sep 16, 2023
1 parent 9ab8c1b commit 7d7fd57
Show file tree
Hide file tree
Showing 2 changed files with 83 additions and 83 deletions.
84 changes: 42 additions & 42 deletions src/action.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -104,48 +104,48 @@ const char *getDroidActionName(DROID_ACTION action)
{
static const char *name[] =
{
"DACTION_NONE", // (0) not doing anything
"DACTION_MOVE", // (1) moving to a location
"DACTION_BUILD", // (2) building a structure
"DACTION_BUILD_FOUNDATION", // (3) building a foundation for a structure
"DACTION_DEMOLISH", // (4)demolishing a structure
"DACTION_REPAIR", // (5) repairing a structure
"DACTION_ATTACK", // (6) attacking something
"DACTION_OBSERVE", // (7) observing something
"DACTION_FIRESUPPORT", // (8) attacking something visible by a sensor droid
"DACTION_SULK", // (9) refuse to do anything aggressive for a fixed time
"DACTION_DESTRUCT", // (10) self destruct
"DACTION_TRANSPORTOUT", // (11) move transporter offworld
"DACTION_TRANSPORTWAITTOFLYIN", // (12) wait for timer to move reinforcements in
"DACTION_TRANSPORTIN", // (13) move transporter onworld
"DACTION_DROIDREPAIR", // (14) repairing a droid
"DACTION_RESTORE", // (15) restore resistance points of a structure
"DACTION_UNUSED",
"DACTION_MOVEFIRE", // (17)
"DACTION_MOVETOBUILD", // (18) moving to a new building location
"DACTION_MOVETODEMOLISH", // (19) moving to a new demolition location
"DACTION_MOVETOREPAIR", // (20) moving to a new repair location
"DACTION_BUILDWANDER", // (21) moving around while building
"DACTION_FOUNDATION_WANDER", // (22) moving around while building the foundation
"DACTION_MOVETOATTACK", // (23) moving to a target to attack
"DACTION_ROTATETOATTACK", // (24) rotating to a target to attack
"DACTION_MOVETOOBSERVE", // (25) moving to be able to see a target
"DACTION_WAITFORREPAIR", // (26) waiting to be repaired by a facility
"DACTION_MOVETOREPAIRPOINT", // (27) move to repair facility repair point
"DACTION_WAITDURINGREPAIR", // (28) waiting to be repaired by a facility
"DACTION_MOVETODROIDREPAIR", // (29) moving to a new location next to droid to be repaired
"DACTION_MOVETORESTORE", // (30) moving to a low resistance structure
"DACTION_UNUSED2",
"DACTION_MOVETOREARM", // (32) moving to a rearming pad - VTOLS
"DACTION_WAITFORREARM", // (33) waiting for rearm - VTOLS
"DACTION_MOVETOREARMPOINT", // (34) move to rearm point - VTOLS - this actually moves them onto the pad
"DACTION_WAITDURINGREARM", // (35) waiting during rearm process- VTOLS
"DACTION_VTOLATTACK", // (36) a VTOL droid doing attack runs
"DACTION_CLEARREARMPAD", // (37) a VTOL droid being told to get off a rearm pad
"DACTION_RETURNTOPOS", // (38) used by scout/patrol order when returning to route
"DACTION_FIRESUPPORT_RETREAT", // (39) used by firesupport order when sensor retreats
"ACTION UNKNOWN",
"DACTION_CIRCLE" // (41) circling while engaging
"DACTION_NONE", // (0) not doing anything
"DACTION_MOVE", // (1) moving to a location
"DACTION_BUILD", // (2) building a structure
"DACTION_BUILD_FOUNDATION", // (3) building a foundation for a structure
"DACTION_DEMOLISH", // (4)demolishing a structure
"DACTION_REPAIR", // (5) repairing a structure
"DACTION_ATTACK", // (6) attacking something
"DACTION_OBSERVE", // (7) observing something
"DACTION_FIRESUPPORT", // (8) attacking something visible by a sensor droid
"DACTION_SULK", // (9) refuse to do anything aggressive for a fixed time
"DACTION_DESTRUCT", // (10) self destruct
"DACTION_TRANSPORTOUT", // (11) move transporter offworld
"DACTION_TRANSPORTWAITTOFLYIN", // (12) wait for timer to move reinforcements in
"DACTION_TRANSPORTIN", // (13) move transporter onworld
"DACTION_DROIDREPAIR", // (14) repairing a droid
"DACTION_RESTORE", // (15) restore resistance points of a structure
"DACTION_UNUSED", // (16)
"DACTION_MOVEFIRE", // (17)
"DACTION_MOVETOBUILD", // (18) moving to a new building location
"DACTION_MOVETODEMOLISH", // (19) moving to a new demolition location
"DACTION_MOVETOREPAIR", // (20) moving to a new repair location
"DACTION_BUILDWANDER", // (21) moving around while building
"DACTION_FOUNDATION_WANDER", // (22) moving around while building the foundation
"DACTION_MOVETOATTACK", // (23) moving to a target to attack
"DACTION_ROTATETOATTACK", // (24) rotating to a target to attack
"DACTION_MOVETOOBSERVE", // (25) moving to be able to see a target
"DACTION_WAITFORREPAIR", // (26) waiting to be repaired by a facility
"DACTION_MOVETOREPAIRPOINT", // (27) move to repair facility repair point
"DACTION_WAITDURINGREPAIR", // (28) waiting to be repaired by a facility
"DACTION_MOVETODROIDREPAIR", // (29) moving to a new location next to droid to be repaired
"DACTION_MOVETORESTORE", // (30) moving to a low resistance structure
"DACTION_UNUSED2", // (31)
"DACTION_MOVETOREARM", // (32) moving to a rearming pad - VTOLS
"DACTION_WAITFORREARM", // (33) waiting for rearm - VTOLS
"DACTION_MOVETOREARMPOINT", // (34) move to rearm point - VTOLS - this actually moves them onto the pad
"DACTION_WAITDURINGREARM", // (35) waiting during rearm process- VTOLS
"DACTION_VTOLATTACK", // (36) a VTOL droid doing attack runs
"DACTION_CLEARREARMPAD", // (37) a VTOL droid being told to get off a rearm pad
"DACTION_RETURNTOPOS", // (38) used by scout/patrol order when returning to route
"DACTION_FIRESUPPORT_RETREAT", // (39) used by firesupport order when sensor retreats
"ACTION UNKNOWN", // (40)
"DACTION_CIRCLE" // (41) circling while engaging
};

ASSERT_OR_RETURN(nullptr, action < sizeof(name) / sizeof(name[0]), "DROID_ACTION out of range: %u", action);
Expand Down
82 changes: 41 additions & 41 deletions src/actiondef.h
Original file line number Diff line number Diff line change
Expand Up @@ -30,51 +30,51 @@
*/
enum DROID_ACTION
{
DACTION_NONE, ///< 0 not doing anything
DACTION_MOVE, ///< 1 moving to a location
DACTION_BUILD, ///< 2 building a structure
DACTION_BUILD_FOUNDATION, ///< 3 used to be building a foundation for a structure
DACTION_DEMOLISH, ///< 4 demolishing a structure
DACTION_REPAIR, ///< 5 repairing a structure
DACTION_ATTACK, ///< 6 attacking something
DACTION_OBSERVE, ///< 7 observing something
DACTION_FIRESUPPORT, ///< 8 attacking something visible by a sensor droid
DACTION_SULK, ///< 9 refuse to do anything aggressive for a fixed time
DACTION_DESTRUCT, ///< 10 self destruct
DACTION_TRANSPORTOUT, ///< 11 move transporter offworld
DACTION_TRANSPORTWAITTOFLYIN, ///< 12 wait for timer to move reinforcements in
DACTION_TRANSPORTIN, ///< 13 move transporter onworld
DACTION_DROIDREPAIR, ///< 14 repairing a droid
DACTION_RESTORE, ///< 15 restore resistance points of a structure
DACTION_UNUSED,
DACTION_NONE, ///< 0 not doing anything
DACTION_MOVE, ///< 1 moving to a location
DACTION_BUILD, ///< 2 building a structure
DACTION_BUILD_FOUNDATION, ///< 3 used to be building a foundation for a structure
DACTION_DEMOLISH, ///< 4 demolishing a structure
DACTION_REPAIR, ///< 5 repairing a structure
DACTION_ATTACK, ///< 6 attacking something
DACTION_OBSERVE, ///< 7 observing something
DACTION_FIRESUPPORT, ///< 8 attacking something visible by a sensor droid
DACTION_SULK, ///< 9 refuse to do anything aggressive for a fixed time
DACTION_DESTRUCT, ///< 10 self destruct
DACTION_TRANSPORTOUT, ///< 11 move transporter offworld
DACTION_TRANSPORTWAITTOFLYIN, ///< 12 wait for timer to move reinforcements in
DACTION_TRANSPORTIN, ///< 13 move transporter onworld
DACTION_DROIDREPAIR, ///< 14 repairing a droid
DACTION_RESTORE, ///< 15 restore resistance points of a structure
DACTION_UNUSED, ///< 16

// The states below are used by the action system
// but should not be given as an action
DACTION_MOVEFIRE, ///< 17
DACTION_MOVETOBUILD, ///< 18 moving to a new building location
DACTION_MOVETODEMOLISH, ///< 19 moving to a new demolition location
DACTION_MOVETOREPAIR, ///< 20 moving to a new repair location
DACTION_BUILDWANDER, ///< 21 moving around while building
DACTION_FOUNDATION_WANDER, ///< 22 used to be moving around while building the foundation
DACTION_MOVETOATTACK, ///< 23 moving to a target to attack
DACTION_ROTATETOATTACK, ///< 24 rotating to a target to attack
DACTION_MOVETOOBSERVE, ///< 25 moving to be able to see a target
DACTION_WAITFORREPAIR, ///< 26 waiting to be repaired by a facility
DACTION_MOVETOREPAIRPOINT, ///< 27 move to repair facility repair point
DACTION_WAITDURINGREPAIR, ///< 28 waiting to be repaired by a facility
DACTION_MOVETODROIDREPAIR, ///< 29 moving to a new location next to droid to be repaired
DACTION_MOVETORESTORE, ///< 30 moving to a low resistance structure
DACTION_UNUSED2,
DACTION_MOVETOREARM, ///< 32 moving to a rearming pad - VTOLS
DACTION_WAITFORREARM, ///< 33 waiting for rearm - VTOLS
DACTION_MOVETOREARMPOINT, ///< 34 move to rearm point - VTOLS - this actually moves them onto the pad
DACTION_WAITDURINGREARM, ///< 35 waiting during rearm process- VTOLS
DACTION_VTOLATTACK, ///< 36 a VTOL droid doing attack runs
DACTION_CLEARREARMPAD, ///< 37 a VTOL droid being told to get off a rearm pad
DACTION_RETURNTOPOS, ///< 38 used by scout/patrol order when returning to route
DACTION_FIRESUPPORT_RETREAT, ///< 39 used by firesupport order when sensor retreats
DACTION_MOVEFIRE, ///< 17
DACTION_MOVETOBUILD, ///< 18 moving to a new building location
DACTION_MOVETODEMOLISH, ///< 19 moving to a new demolition location
DACTION_MOVETOREPAIR, ///< 20 moving to a new repair location
DACTION_BUILDWANDER, ///< 21 moving around while building
DACTION_FOUNDATION_WANDER, ///< 22 used to be moving around while building the foundation
DACTION_MOVETOATTACK, ///< 23 moving to a target to attack
DACTION_ROTATETOATTACK, ///< 24 rotating to a target to attack
DACTION_MOVETOOBSERVE, ///< 25 moving to be able to see a target
DACTION_WAITFORREPAIR, ///< 26 waiting to be repaired by a facility
DACTION_MOVETOREPAIRPOINT, ///< 27 move to repair facility repair point
DACTION_WAITDURINGREPAIR, ///< 28 waiting to be repaired by a facility
DACTION_MOVETODROIDREPAIR, ///< 29 moving to a new location next to droid to be repaired
DACTION_MOVETORESTORE, ///< 30 moving to a low resistance structure
DACTION_UNUSED2, ///< 31
DACTION_MOVETOREARM, ///< 32 moving to a rearming pad - VTOLS
DACTION_WAITFORREARM, ///< 33 waiting for rearm - VTOLS
DACTION_MOVETOREARMPOINT, ///< 34 move to rearm point - VTOLS - this actually moves them onto the pad
DACTION_WAITDURINGREARM, ///< 35 waiting during rearm process- VTOLS
DACTION_VTOLATTACK, ///< 36 a VTOL droid doing attack runs
DACTION_CLEARREARMPAD, ///< 37 a VTOL droid being told to get off a rearm pad
DACTION_RETURNTOPOS, ///< 38 used by scout/patrol order when returning to route
DACTION_FIRESUPPORT_RETREAT, ///< 39 used by firesupport order when sensor retreats
// ACTION UNKNOWN
DACTION_CIRCLE = 41, ///< 41 circling while engaging
DACTION_CIRCLE = 41, ///< 41 circling while engaging
};

#endif // __INCLUDED_SRC_ACTIONDEF_H__

0 comments on commit 7d7fd57

Please sign in to comment.