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quickjs_backend: Customize JS context
Flatpak #1113: Commit ab3bc70 pushed by past-due
September 14, 2023 00:49 1h 47m 13s master
September 14, 2023 00:49 1h 47m 13s
Update quickjs-wz
Flatpak #1112: Pull request #3380 synchronize by past-due
September 13, 2023 23:51 1h 5m 11s past-due:2023_09_quickjs_update_1
September 13, 2023 23:51 1h 5m 11s
Update quickjs-wz
Flatpak #1111: Pull request #3380 opened by past-due
September 13, 2023 20:00 2h 32m 34s past-due:2023_09_quickjs_update_1
September 13, 2023 20:00 2h 32m 34s
Fix damage formula against structures/features
Flatpak #1110: Pull request #3361 synchronize by KJeff01
September 13, 2023 18:51 2h 50m 6s KJeff01:damageFormulaFix
September 13, 2023 18:51 2h 50m 6s
nettypes.cpp: Fix logging message
Flatpak #1109: Commit fd63dff pushed by past-due
September 13, 2023 18:45 2h 40m 22s master
September 13, 2023 18:45 2h 40m 22s
Tweak high terrain shader shadow calculations
Flatpak #1108: Commit 7c01d27 pushed by past-due
September 13, 2023 18:44 1h 55m 40s master
September 13, 2023 18:44 1h 55m 40s
Initial attempt at verifying identity on join
Flatpak #1106: Pull request #3059 synchronize by past-due
September 13, 2023 16:00 1h 9m 43s maxsupermanhd:joinidentity
September 13, 2023 16:00 1h 9m 43s
Initial attempt at verifying identity on join
Flatpak #1105: Pull request #3059 synchronize by past-due
September 13, 2023 15:20 34m 18s maxsupermanhd:joinidentity
September 13, 2023 15:20 34m 18s
Initial attempt: use lightmap in the object shader
Flatpak #1104: Commit 06283eb pushed by past-due
September 13, 2023 01:52 57m 37s master
September 13, 2023 01:52 57m 37s
Initial attempt: use lightmap in the object shader
Flatpak #1103: Pull request #3375 synchronize by past-due
September 13, 2023 00:35 1h 8m 8s past-due:2023_09_lightmap_objects_2
September 13, 2023 00:35 1h 8m 8s
Fix damage formula against structures/features
Flatpak #1101: Pull request #3361 synchronize by KJeff01
September 12, 2023 18:21 1h 8m 24s KJeff01:damageFormulaFix
September 12, 2023 18:21 1h 8m 24s
Remove some branches in high terrain shader
Flatpak #1100: Commit 06cdbae pushed by past-due
September 11, 2023 02:48 1h 5m 14s master
September 11, 2023 02:48 1h 5m 14s
Terrain water rendering / shader tweaks
Flatpak #1099: Pull request #3373 synchronize by past-due
September 11, 2023 00:21 1h 18m 47s past-due:2023_09_terrain_rendering_tweaks_2
September 11, 2023 00:21 1h 18m 47s
Terrain water rendering / shader tweaks
Flatpak #1096: Pull request #3373 synchronize by past-due
September 10, 2023 22:12 1h 48m 34s past-due:2023_09_terrain_rendering_tweaks_2
September 10, 2023 22:12 1h 48m 34s
cmdinterface: Ensure all buffered data is written to unix socket befo…
Flatpak #1094: Commit ff87aa0 pushed by past-due
September 10, 2023 16:14 1h 51m 52s master
September 10, 2023 16:14 1h 51m 52s
Additional null checks for various baseIMDs
Flatpak #1093: Commit 3ea024d pushed by past-due
September 10, 2023 15:54 1h 10m 11s master
September 10, 2023 15:54 1h 10m 11s
New Crowdin updates
Flatpak #1092: Pull request #3322 synchronize by wzdev-ci
September 9, 2023 02:13 1h 22m 29s l10n_master
September 9, 2023 02:13 1h 22m 29s
Additional null checks for various baseIMDs
Flatpak #1091: Pull request #3371 opened by past-due
September 8, 2023 23:57 1h 55m 29s past-due:2023_09_model_nullchecks_1
September 8, 2023 23:57 1h 55m 29s
Flatpak: Try breakpad handler for now
Flatpak #1090: Commit c5ebd7f pushed by past-due
September 8, 2023 23:57 1h 8m 39s master
September 8, 2023 23:57 1h 8m 39s
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