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game.cpp: maintain consistent group ID mapping across multiple loadSaveDroid() calls #243

game.cpp: maintain consistent group ID mapping across multiple loadSaveDroid() calls

game.cpp: maintain consistent group ID mapping across multiple loadSaveDroid() calls #243

Re-run triggered April 10, 2024 19:10
Status Success
Total duration 20m 3s
Artifacts 1

CI_emscripten.yml

on: pull_request
Matrix: web-build
Matrix: publish_dev_build
Waiting for pending jobs
Matrix: publish_release_build
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Matrix: Upload to Release
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4 warnings
wasm32
'char_traits<fmt::detail::char8_type>' is deprecated: char_traits<T> for T not equal to char, wchar_t, char8_t, char16_t or char32_t is non-standard and is provided for a temporary period. It will be removed in LLVM 18, so please migrate off of it. [-Wdeprecated-declarations]
wasm32
'char_traits<fmt::detail::char8_type>' is deprecated: char_traits<T> for T not equal to char, wchar_t, char8_t, char16_t or char32_t is non-standard and is provided for a temporary period. It will be removed in LLVM 18, so please migrate off of it. [-Wdeprecated-declarations]
wasm32
The following variables are not used in CMakeLists.txt:
wasm32
Fribidi not found - WZ will be compiled *without* Fribidi support

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warzone2100_web_wasm32_archive Expired
102 MB