[Blender] Fix vertex-winding between Blender and Warzone2100 #7556
CI_fedora.yml
on: push
Fedora :LATEST [GCC]
14m 25s
Fedora :LATEST [GCC -m32]
10m 29s
Annotations
8 warnings
Fedora :LATEST [GCC -m32]:
lib/ivis_opengl/pielighting.cpp#L87
conversion from 'double' to 'float' may change value [-Wfloat-conversion]
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Fedora :LATEST [GCC -m32]:
src/droid.cpp#L255
conversion from 'float' to 'int' may change value [-Wfloat-conversion]
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Fedora :LATEST [GCC -m32]:
src/hci/quickchat.cpp#L275
conversion from 'float' to 'int' may change value [-Wfloat-conversion]
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Fedora :LATEST [GCC -m32]:
src/shadowcascades.cpp#L69
conversion from 'double' to 'float' may change value [-Wfloat-conversion]
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Fedora :LATEST [GCC]:
lib/ivis_opengl/pielighting.cpp#L87
conversion from 'double' to 'float' may change value [-Wfloat-conversion]
|
Fedora :LATEST [GCC]:
src/droid.cpp#L255
conversion from 'float' to 'int' may change value [-Wfloat-conversion]
|
Fedora :LATEST [GCC]:
src/hci/quickchat.cpp#L275
conversion from 'float' to 'int' may change value [-Wfloat-conversion]
|
Fedora :LATEST [GCC]:
src/shadowcascades.cpp#L69
conversion from 'double' to 'float' may change value [-Wfloat-conversion]
|