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Tweak medium terrain shader to better match the previous shader #5423

Tweak medium terrain shader to better match the previous shader

Tweak medium terrain shader to better match the previous shader #5423

Triggered via push November 5, 2023 22:59
Status Success
Total duration 12m 24s
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CI_archlinux.yml

on: push
Matrix: archlinux-latest-gcc
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5 warnings
Arch :LATEST [Clang]: src/droid.cpp#L254
implicit conversion turns floating-point number into integer: 'float' to 'int' [-Wfloat-conversion]
Arch :LATEST [Clang]: src/hci/quickchat.cpp#L275
implicit conversion turns floating-point number into integer: 'float' to 'int' [-Wfloat-conversion]
Arch :LATEST [GCC]: src/droid.cpp#L254
conversion from ‘float’ to ‘int’ may change value [-Wfloat-conversion]
Arch :LATEST [GCC]: src/hci/quickchat.cpp#L275
conversion from ‘float’ to ‘int’ may change value [-Wfloat-conversion]
Arch :LATEST [GCC]: src/shadowcascades.cpp#L67
conversion from ‘double’ to ‘float’ may change value [-Wfloat-conversion]