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Remove some branches in high terrain shader #6896

Remove some branches in high terrain shader

Remove some branches in high terrain shader #6896

Triggered via push September 11, 2023 02:48
Status Success
Total duration 13m 3s
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CI_fedora.yml

on: push
Fedora :LATEST [GCC]
12m 39s
Fedora :LATEST [GCC]
Fedora :LATEST [GCC -m32]
12m 52s
Fedora :LATEST [GCC -m32]
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4 warnings
Fedora :LATEST [GCC]: src/droid.cpp#L254
conversion from 'float' to 'int' may change value [-Wfloat-conversion]
Fedora :LATEST [GCC]: src/shadowcascades.cpp#L67
conversion from 'double' to 'float' may change value [-Wfloat-conversion]
Fedora :LATEST [GCC -m32]: src/droid.cpp#L254
conversion from 'float' to 'int' may change value [-Wfloat-conversion]
Fedora :LATEST [GCC -m32]: src/shadowcascades.cpp#L67
conversion from 'double' to 'float' may change value [-Wfloat-conversion]