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Change order of steps in Adding The Plugin section of the documentation.
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npruehs committed May 19, 2020
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Expand Up @@ -60,10 +60,12 @@ If you want to use [Gauntlet](#gauntlet) for running your tests, you'll need a s
1. Close the Unreal Editor.
1. Copy the `DaedalicTestAutomationPlugin` folder to the `Plugins` folder next to your `.uproject` file.
1. Copy the `DaedalicTestAutomationPlugin.Automation` folder to the `Build/Scripts` folder next to your ```.uproject``` file.
1. Start the Unreal Editor.
1. Enable the plugin in Edit > Plugins > Daedalic Entertainment.
1. Close the Unreal Editor.
1. Right-click your `.uproject` file and select _Generate Visual Studio project files_.
1. Build the resulting solution in Visual Studio.
1. Start the Unreal Editor.
1. Enable the plugin in Edit > Plugins > Daedalic Entertainment.

## Creating Tests

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