Skip to content

Commit

Permalink
readme update
Browse files Browse the repository at this point in the history
  • Loading branch information
nakednous committed Mar 28, 2024
1 parent 5f6e601 commit 16ceb2f
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -164,7 +164,7 @@ The `applyShader` function applies a `shader` to a given `scene` and `target`, i

## Post-effects

Post-effects[^1] play a key role in dynamic visual rendering, allowing for the interactive blending of various shader effects such as _bloom_, _motion blur_, _ambient occlusion_, and _color grading_, into a rendered scene. A user-space array of such `effects` may be sequentially applied to a source `layer` with `applyEffects(layer, effects, [uniforms], [flip])`. Example usage:
Post-effects[^1] play a key role in dynamic visual rendering, allowing for the interactive blending of various shader effects such as _bloom_, _motion blur_, _ambient occlusion_, and _color grading_, into a rendered scene. A user-space array of `effects` may be sequentially applied to a source `layer` with `applyEffects(layer, effects, [uniforms], [flip])`. Example usage:

```glsl
// noise_shader
Expand Down

0 comments on commit 16ceb2f

Please sign in to comment.