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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 2013 | ||
VisualStudioVersion = 12.0.21005.1 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Dotsero", "Dotsero\Dotsero.csproj", "{532C8D74-79C6-452C-9A08-D517B51741EC}" | ||
EndProject | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DotseroTest", "DotseroTest\DotseroTest.csproj", "{E96D345F-6AAA-4E1C-ADFC-74E0E8D106CE}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{532C8D74-79C6-452C-9A08-D517B51741EC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{532C8D74-79C6-452C-9A08-D517B51741EC}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{532C8D74-79C6-452C-9A08-D517B51741EC}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{532C8D74-79C6-452C-9A08-D517B51741EC}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{E96D345F-6AAA-4E1C-ADFC-74E0E8D106CE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{E96D345F-6AAA-4E1C-ADFC-74E0E8D106CE}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{E96D345F-6AAA-4E1C-ADFC-74E0E8D106CE}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{E96D345F-6AAA-4E1C-ADFC-74E0E8D106CE}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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// Copyright 2012-2014 Vaughn Vernon | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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namespace Dotsero.Actor | ||
{ | ||
using System; | ||
using System.Collections.Generic; | ||
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/// <summary> | ||
/// Defines an actor base class. | ||
/// </summary> | ||
public abstract class Actor : Receive | ||
{ | ||
/// <summary> | ||
/// Called before the actor is started. (Life cycle.) | ||
/// </summary> | ||
public virtual void PreStart() | ||
{ | ||
} | ||
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/// <summary> | ||
/// Called after the actor is stopped. (Life cycle.) | ||
/// </summary> | ||
public virtual void PostStop() | ||
{ | ||
} | ||
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/// <summary> | ||
/// Called before the actor is restarted. | ||
/// </summary> | ||
/// <param name="reason">the Exception that caused the restart</param> | ||
/// <param name="message">the object message or null</param> | ||
public virtual void PreRestart(Exception reason, object message) | ||
{ | ||
StopChildren(); | ||
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PostStop(); | ||
} | ||
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/// <summary> | ||
/// Called after the actor has been restarted, but | ||
/// before it is started. | ||
/// </summary> | ||
/// <param name="reason">the Exception that caused the restart</param> | ||
public virtual void PostRestart(Exception reason) | ||
{ | ||
PreStart(); | ||
} | ||
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/// <summary> | ||
/// Gets and sets my internal Context. | ||
/// </summary> | ||
internal ActorContext InternalContext | ||
{ | ||
get { return Context; } | ||
set { Context = value; } | ||
} | ||
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/// <summary> | ||
/// Gets and sets my InternalSupervisorStrategy. | ||
/// </summary> | ||
internal SupervisorStrategy InternalSupervisorStrategy { get { return SupervisorStrategy; } } | ||
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/// <summary> | ||
/// Stop all my child Actors. | ||
/// </summary> | ||
internal void StopChildren() | ||
{ | ||
// prevents concurrent modification exception | ||
List<ActorRef> childrenToStop = | ||
new List<ActorRef>(Context.Children); | ||
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foreach (ActorRef child in childrenToStop) | ||
{ | ||
Context.Stop(child); | ||
} | ||
} | ||
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/// <summary> | ||
/// Constructs a new Actor. | ||
/// </summary> | ||
protected Actor() | ||
: base() | ||
{ | ||
SupervisorStrategy = SupervisorStrategy.Default; | ||
} | ||
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/// <summary> | ||
/// Gets whether or not this Actor can reply to the current message. | ||
/// The Actor can only reply if the sender of the current message | ||
/// was provided as a Tell() argument. | ||
/// </summary> | ||
protected bool CanReply { get { return Sender != null; } } | ||
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/// <summary> | ||
/// Gets and sets my Context. | ||
/// </summary> | ||
protected ActorContext Context { get; set; } | ||
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/// <summary> | ||
/// Gets my Self as an ActorRef. | ||
/// </summary> | ||
protected ActorRef Self { get { return Context.Self; } } | ||
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/// <summary> | ||
/// Gets the sender of my current message. | ||
/// </summary> | ||
protected ActorRef Sender { get { return Context.Sender; } set { Context.Sender = value; } } | ||
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/// <summary> | ||
/// Gets and sets my SupervisorStrategy. | ||
/// </summary> | ||
protected SupervisorStrategy SupervisorStrategy { get; set; } | ||
} | ||
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/// <summary> | ||
/// Defines the supervisor strategy. | ||
/// </summary> | ||
public class SupervisorStrategy | ||
{ | ||
/// <summary> | ||
/// Defines how failures can be handled. | ||
/// </summary> | ||
public enum Directive | ||
{ | ||
Escalate, Restart, Resume, Stop | ||
} | ||
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/// <summary> | ||
/// Defines the two types of strategies. | ||
/// </summary> | ||
protected enum StrategyType | ||
{ | ||
AllForOne, OneForOne | ||
} | ||
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/// <summary> | ||
/// The system default SupervisorStrategy. | ||
/// </summary> | ||
public static SupervisorStrategy Default = new OneForOneStrategy(); | ||
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/// <summary> | ||
/// Answers the Directive after deciding how the exception should be handled. | ||
/// Can be overridden by concreate Actor subclass to change strategy. | ||
/// </summary> | ||
/// <param name="e">the Exception that occurred</param> | ||
/// <returns>SupervisorStrategy.Directive</returns> | ||
public virtual SupervisorStrategy.Directive Decide(Exception e) | ||
{ | ||
Type eType = e.GetType(); | ||
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if (eType == typeof(ActorInitializationException)) | ||
{ | ||
return SupervisorStrategy.Directive.Stop; | ||
} | ||
else if (eType == typeof(ActorKilledException)) | ||
{ | ||
return SupervisorStrategy.Directive.Stop; | ||
} | ||
else if (eType == typeof(InvalidOperationException)) | ||
{ | ||
return SupervisorStrategy.Directive.Restart; | ||
} | ||
else if (eType == typeof(NotSupportedException)) | ||
{ | ||
return SupervisorStrategy.Directive.Restart; | ||
} | ||
else if (eType == typeof(Exception)) | ||
{ | ||
return SupervisorStrategy.Directive.Restart; | ||
} | ||
else | ||
{ | ||
return SupervisorStrategy.Directive.Escalate; | ||
} | ||
} | ||
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/// <summary> | ||
/// Constructs a new type of strategy. | ||
/// </summary> | ||
/// <param name="type"></param> | ||
protected SupervisorStrategy(StrategyType type) | ||
{ | ||
Type = type; | ||
} | ||
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/// <summary> | ||
/// Gets and sets my strategy type. | ||
/// </summary> | ||
private StrategyType Type { get; set; } | ||
} | ||
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/// <summary> | ||
/// Defines the all-for-one supervisor strategy, which | ||
/// means that if a child fails, the strategy will apply | ||
/// to all siblings, and below. | ||
/// </summary> | ||
public sealed class AllForOneStrategy : SupervisorStrategy | ||
{ | ||
public AllForOneStrategy() | ||
: base(StrategyType.AllForOne) | ||
{ | ||
} | ||
} | ||
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/// <summary> | ||
/// Defines the one-for-one supervisor strategy, which | ||
/// means that the strategy will be applied only to | ||
/// the one failed child. | ||
/// </summary> | ||
public sealed class OneForOneStrategy : SupervisorStrategy | ||
{ | ||
public OneForOneStrategy() | ||
: base(StrategyType.OneForOne) | ||
{ | ||
} | ||
} | ||
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/// <summary> | ||
/// Defines the ActorInitializationException. | ||
/// </summary> | ||
public class ActorInitializationException : Exception | ||
{ | ||
public ActorInitializationException() :base() { } | ||
public ActorInitializationException(string message) :base(message) { } | ||
public ActorInitializationException(string message, Exception innerException) : base(message, innerException) { } | ||
} | ||
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/// <summary> | ||
/// Defines the ActorInitializationException. | ||
/// </summary> | ||
public class ActorKilledException : Exception | ||
{ | ||
public ActorKilledException() :base() { } | ||
public ActorKilledException(string message) :base(message) { } | ||
public ActorKilledException(string message, Exception innerException) : base(message, innerException) { } | ||
} | ||
} |
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