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Public Duelist Project

A public non-updatable version of a private project.

Public version of a closed project I'm currently working on (as of July 2022).

What is a project?
This is a single-player turn-based RogueLike PC game (only the combat system has been developed so far).

How to play?
You control a squad of up to 6 characters and must defeat a similar squad. Each character has 6 clickable abilities (3 active and 3 skills (skills are the same for all characters)) and 3 passive ones. During the round, each unit can perform a certain number of actions using a clickable ability. The team that has no characters left in the squad loses.

Where is the project being developed and how to launch it?
The project is being developed on Unity 2021.3.4f1. To work, you need to install 3 packages: Text Mesh Pro, Input System and Universal Render Pipeline (the latter is needed for particles to work correctly, but is not required for the project).

What is developed on the project?

  • Battlefield logic
  • Unit logic
  • Ability Logic
  • Simple AI
  • Creation of units
  • Moving units from cell to cell
  • Target selection: no target, target, cream selection, vertical line selection, horizontal line selection, area selection
  • Interaction with graveyard: death of a unit, resurrection of a unit
  • The beginning and end of the battle
  • Step by step system
  • Stats: Health, Mana, Attack and Speed
  • Asynchronous wait when particle animation is playing
  • Simple UI

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A public non-updatable version of a private project.

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