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Pull requests: ValveSoftware/steamvr_unity_plugin
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#1007 Fixed so that SteamVR.enabled doesn't allocate each frame
Fixed in next release
Fix coming in next release
#1073
opened Nov 23, 2022 by
AndersMalmgren
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Initialize hideHighlight in Interactable.cs
Fixed in next release
Fix coming in next release
#1008
opened Jan 27, 2022 by
tapiralec
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Fix SteamVR_Settings being overwritten during asset import
Fixed in next release
Fix coming in next release
#974
opened Jul 23, 2021 by
Peaj
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Fixed issue where hands would not clear
Fixed in next release
Fix coming in next release
#967
opened Jun 27, 2021 by
gregoryblood
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Fixed #304: Circular Drive is attached to hand similar to Linear Drive
#933
opened Mar 28, 2021 by
ModProg
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Teleport.cs: Check for existence of controllers before accessing them
Fixed in next release
Fix coming in next release
#906
opened Feb 4, 2021 by
docquantum
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Added Vive tracker roles for elbows and knees
Fixed in next release
Fix coming in next release
#645
opened Feb 5, 2020 by
JashanChittesh
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fix: use clearanceCheckMask when checking for hand overlap
Fixed in next release
Fix coming in next release
#533
opened Sep 20, 2019 by
meznaric
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Allow SteamVR Unity Plugin to run in "Standalone" mode without Unity XR enabled
#336
opened Feb 25, 2019 by
dantman
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Circular Drive is attached to hand similar to Linear Drive
#304
opened Jan 31, 2019 by
Briinah
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