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AES-GCM runtime availability check, Advertise / initialize AES-GCM cipher only if supported #197
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -1037,14 +1037,17 @@ void CSteamNetworkConnectionBase::ClearCrypto() | |
void CSteamNetworkConnectionBase::ClearLocalCrypto() | ||
{ | ||
AssertLocksHeldByCurrentThread(); | ||
m_eNegotiatedCipher = k_ESteamNetworkingSocketsCipher_INVALID; | ||
m_cbEncryptionOverhead = k_cbAESGCMTagSize; | ||
m_keyExchangePrivateKeyLocal.Wipe(); | ||
m_msgCryptLocal.Clear(); | ||
m_msgSignedCryptLocal.Clear(); | ||
m_bCryptKeysValid = false; | ||
m_cryptContextSend.Wipe(); | ||
m_cryptContextRecv.Wipe(); | ||
if (m_eNegotiatedCipher != k_ESteamNetworkingSocketsCipher_NULL) | ||
{ | ||
m_cryptContextSend.Wipe(); | ||
m_cryptContextRecv.Wipe(); | ||
} | ||
m_eNegotiatedCipher = k_ESteamNetworkingSocketsCipher_INVALID; | ||
m_cbEncryptionOverhead = k_cbAESGCMTagSize; | ||
m_cryptIVSend.Wipe(); | ||
m_cryptIVRecv.Wipe(); | ||
} | ||
|
@@ -1219,19 +1222,29 @@ void CSteamNetworkConnectionBase::SetCryptoCipherList() | |
// V | ||
case 0: | ||
// Not allowed | ||
m_msgCryptLocal.add_ciphers( k_ESteamNetworkingSocketsCipher_AES_256_GCM ); | ||
if (AES_GCM_CipherContext::IsAvailable()) | ||
{ | ||
m_msgCryptLocal.add_ciphers( k_ESteamNetworkingSocketsCipher_AES_256_GCM ); | ||
} | ||
Assert( m_msgCryptLocal.ciphers_size() > 0 ); | ||
break; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think this situation should be fatal to the connection. (If the connection is configured to require encryption, it should be fatal if encryption is not available.) |
||
|
||
case 1: | ||
// Allowed, but prefer encrypted | ||
m_msgCryptLocal.add_ciphers( k_ESteamNetworkingSocketsCipher_AES_256_GCM ); | ||
if (AES_GCM_CipherContext::IsAvailable()) | ||
{ | ||
m_msgCryptLocal.add_ciphers( k_ESteamNetworkingSocketsCipher_AES_256_GCM ); | ||
} | ||
m_msgCryptLocal.add_ciphers( k_ESteamNetworkingSocketsCipher_NULL ); | ||
break; | ||
|
||
case 2: | ||
// Allowed, preferred | ||
m_msgCryptLocal.add_ciphers( k_ESteamNetworkingSocketsCipher_NULL ); | ||
m_msgCryptLocal.add_ciphers( k_ESteamNetworkingSocketsCipher_AES_256_GCM ); | ||
if (AES_GCM_CipherContext::IsAvailable()) | ||
{ | ||
m_msgCryptLocal.add_ciphers( k_ESteamNetworkingSocketsCipher_AES_256_GCM ); | ||
} | ||
break; | ||
|
||
case 3: | ||
|
@@ -1693,13 +1706,16 @@ bool CSteamNetworkConnectionBase::BFinishCryptoHandshake( bool bServer ) | |
V_memcpy( pStart, &expandTemp, sizeof(SHA256Digest_t) ); | ||
} | ||
|
||
// Set encryption keys into the contexts, and set parameters | ||
if ( | ||
!m_cryptContextSend.Init( cryptKeySend.m_buf, cryptKeySend.k_nSize, m_cryptIVSend.k_nSize, k_cbAESGCMTagSize ) | ||
|| !m_cryptContextRecv.Init( cryptKeyRecv.m_buf, cryptKeyRecv.k_nSize, m_cryptIVRecv.k_nSize, k_cbAESGCMTagSize ) ) | ||
if (m_eNegotiatedCipher != k_ESteamNetworkingSocketsCipher_NULL) | ||
{ | ||
ConnectionState_ProblemDetectedLocally( k_ESteamNetConnectionEnd_Remote_BadCrypt, "Error initializing crypto" ); | ||
return false; | ||
// Set encryption keys into the contexts, and set parameters | ||
if ( | ||
!m_cryptContextSend.Init( cryptKeySend.m_buf, cryptKeySend.k_nSize, m_cryptIVSend.k_nSize, k_cbAESGCMTagSize ) | ||
|| !m_cryptContextRecv.Init( cryptKeyRecv.m_buf, cryptKeyRecv.k_nSize, m_cryptIVRecv.k_nSize, k_cbAESGCMTagSize ) ) | ||
{ | ||
ConnectionState_ProblemDetectedLocally( k_ESteamNetConnectionEnd_Remote_BadCrypt, "Error initializing crypto" ); | ||
return false; | ||
} | ||
} | ||
|
||
// | ||
|
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It should be legal to always wipe these, even if they aren't initialized?
Stepping back:
If we're going to support more than one cipher we need to refactor this. because
m_cryptContextSend
is too generic of a name if it is always going to be an instance of AES-GCM. We probably should add a new abstract interfaceISymmetricEncryptContext
, with two virtual methods,Encrypt()
and the destructor. We would never "wipe" a context, we would just delete it, and the destructor would always securely wipe it.AES_GCM_EncryptContext
would implement this interface. (The old mix-in interface design pattern --- yes, multiple-base classes.) So then we would havestd::unique_ptr<ISymmetricEncryptContext> m_pEncryptContext
. (And the same for decrypt.) So you would deal in concrete types when you were initializing, but once initialization was complete, you would just have the abstract type.There's a lot of stuff going on in the Steam branch that needs to be merged and cleaned up in crypto land (recently upgraded to a new version of OpenSSL), but if you want to take a stab at it, I can pull that and then I can clean this up when I get back in sync with Steam.
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I'd debated that, but I wasn't sure how extensive a refactor would be eagerly welcomed. 😄
Will take a look when I have a moment. 👍