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UTVehiclesContent

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Assets of the vehicle framework UTVehicles for Unreal Tournament

This repository is part of the UTVehicles-plugin which consists of the code part and the asset part. You can find the code repository in its latest state here. This repository is included as a sub-module in the code repo called Content which points to a specific state (to feature full compatibility to the code).

You want to be part of the development team? Join us! Join the UT Vehicles Community on Slack

Quick start

Check the code repository for usage instructions.

What's included

The asset repository currently consists of a test vehicle and a test map. That map is split into a basic layout map (BSP and such) and a layer map (as persistent level) which is storing the vehicle placement. This is done in order to keep changes small. Whenever a new vehicle or existing vehicles are replaced, only the specific layer map needs to be updated (less binary updates for Git).

As the official Hellbender assets are not properly set up, there is a specifically imported mesh in the restricted assets folder.

License

Licensed under the terms of the latest version of the Unreal® Engine End User License Agreement, obtainable at unrealengine.com/eula.

A copy of the license text, as obtained on 2015-06-26, is included in the UE4EULA.pod file (for reference purposes only).

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Assets of the vehicle framework UTVehicles for Unreal Tournament

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