#Away3D for OpenFL
##Introduction Away3D for OpenFl is a port of the Flash Away3D engine, enabling targetting Flash, Neko, HTML5 and native CPP builds for OSX, Windows, iOS, Android, etc.
##Features
- AGLSL conversion of AGAL code to support OpenGLES.
- Targets cross platform - web, mobile, desktop
- Texture mapping with mipmapping
- Lighting
- Shadow mapping (in most cases)
- Model loading: 3DS, AWD, MD5, MD2, DAE
- Skeleton animation
- Skinned animation
- 3D particle system
- Line drawing (Segments & SegmentSets)
##Installation
haxelib install away3d
##Getting Started
lime create away3d // To list all of the available examples
lime create away3d:Basic_View // To install the Basic_View example
lime create away3d:Basic_View /destinationFolder // To install the example to a specific location
A typical project.xml file would look as follows. Each example in the away3d-examples repository has it's own project.xml.
<?xml version="1.0" encoding="utf-8"?>
<project>
<meta title="Basic View Away3D OpenFL" package="away3d.examples.BasicView" version="1.0.0" />
<app main="Basic_View" file="Basic_View" path="Export" />
<window width="1024" height="700" if="desktop"/>
<window width="0" height="0" if="html5" />
<window orientation="landscape" vsync="true" if="cpp"/>
<window fps="60" hardware="true" allow-shaders="true" require-shaders="true" depth-buffer="true" stencil-buffer="true" background="#000000" />
<source path="src" />
<haxelib name="format" if="html5" />
<haxelib name="away3d" />
<haxelib name="openfl" />
<assets path="embeds" exclude="away3d.svg" />
<icon path="embeds/away3d.svg" />
<haxedef name="source-map-content" if="html5" />
<haxedef name="dom" if="html5" />
<android minimum-sdk-version="10" />
</project>
##Dependencies Requires OpenFL 2.2.4
##License
Copyright 2014 The Away3D Team
The Away3D OpenFL port is free, open-source software under the MIT license.