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Releases: Trylobot/sf-ship-ed

editor version 3.0.0-pre-alpha-2 (starsector 0.8.1a) [Deathfly & Trylobot]

15 Jul 06:52
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SKIN EDITOR

  • Change/Remove Weapon Slot position/angle/arc
  • Add/Remove Built-In Weapon Assignments
  • Change/Remove Engine Slot style/position/size/orientation
  • Add/Remove Built-In Hullmods
  • Edit Details (Strings)
  • Render Skin Sprite

VARIANT EDITOR / STATION_MODULE support

  • Show installed module (variant) in slot.
  • Render installed STATION_MODULE (variant)
  • Module selector for STATION_MODULE slots, including variants based on skins
  • stock_variants loader looks for variants in subdirectories

WEAPON RENDERING

  • Render order now more closely follows the in-game render order
  • Foundations laid for for STATION_MODULE rendering

ENGINE MODE (ship, skin)

  • Added "contrailSize" to string editor (for setting to 128 for maneuvering jets, if necessary)

editor version 2.7.4 (starsector 0.8.1a) [Deathfly & Trylobot]

08 Jul 07:24
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FEATURES

  • Variant: added "wings" mode (add/remove fighter wings from variant)
  • Ship/Variant: renders fighter wing sprites and available slots
  • Ship/Variant: prevents adding more wings than ship has capacity for
  • Variant: warns if adding more variant wings than variant has OPs for
  • Variant: added "goalVariant", "quality" to details (strings) editor

BUGFIXES

  • Ship: saves coversColor

editor version 2.7.3 (starsector 0.8.1a) [Trylobot]

07 Jul 06:30
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FEATURES

  • SHIP / BUILT-IN WINGS EDITING MODE ADDED
    press "1" (ship mode), "D" (load), "N" (built-in wings submodule)

OTHER

  • skeleton code / boilerplate necessary for future Ship Skin editing mode has been added, but this mode doesn't do anything yet so don't get too excited when you see it in the menus
  • heavy code maintenance / cleanup / refactoring

editor version 2.7.2 (starsector 0.8.1a) [Trylobot]

05 Jul 21:57
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BUGFIXES

  • Fixed bug #17 "Weapon Group changes in variant mode not saving."
  • Added goalVariant, permaMods fields to TStarfarerVariant.type.bmx
  • Fixed bug #15 "Selected weapon slot not displayed during weapon group assignment (variant mode)"
  • Also moved the weapon groups list to the left side of the screen, so that the selected weapon can be seen more easily.
  • Added a keyboard help entry in variant mode for toggling autofire with "A"

v2.6.4

09 Feb 04:16
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editor version 2.6.4 (starsector 0.7.1a)

  • credit to @zaphide for pull request!
  • support for HYBRID weapon types
  • support for longer weapon lists

v2.6.3

22 Nov 08:36
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editor version 2.6.3 (starsector 0.7a RC1)

  • ship variants will no longer assign DECORATIVE, SYSTEM or LAUNCH_BAY weapons