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Added solo and group dungeon stats & remove static dungeons
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Triky313 committed Jul 20, 2022
1 parent 074c306 commit b077974
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Showing 7 changed files with 313 additions and 101 deletions.
2 changes: 2 additions & 0 deletions src/StatisticsAnalysisTool/Languages/de-DE.xml
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<translation name="SNAPSHOTS">Schnappschuss</translation>
<translation name="DELETE_SELECTED_SNAPSHOT">Ausgewählten Schnappschuss löschen</translation>
<translation name="TAKE_A_SNAPSHOT_OF_DAMAGE_METER_DESCRIPTION">Machen einen Schnappschuss der Schadensanzeige und sehen ihn dir im Schnappschuss-Tab an</translation>
<translation name="RANDOM_SOLO_DUNGEONS">Zufällige Solo Dungeons</translation>
<translation name="RANDOM_GROUP_DUNGEONS">Zufällige Gruppen Dungeons</translation>
</translations>
2 changes: 2 additions & 0 deletions src/StatisticsAnalysisTool/Languages/en-US.xml
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Expand Up @@ -624,4 +624,6 @@
<translation name="SNAPSHOTS">Snapshot</translation>
<translation name="DELETE_SELECTED_SNAPSHOT">Delete selected snapshot</translation>
<translation name="TAKE_A_SNAPSHOT_OF_DAMAGE_METER_DESCRIPTION">Take a snapshot of damage meter and view it in the snapshot tab</translation>
<translation name="RANDOM_SOLO_DUNGEONS">Random solo dungeons</translation>
<translation name="RANDOM_GROUP_DUNGEONS">Random group dungeons</translation>
</translations>
9 changes: 4 additions & 5 deletions src/StatisticsAnalysisTool/Models/DashboardBindings.cs
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@@ -1,11 +1,10 @@
using StatisticsAnalysisTool.Properties;
using StatisticsAnalysisTool.Common;
using StatisticsAnalysisTool.Properties;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using StatisticsAnalysisTool.Common;
using StatisticsAnalysisTool.Models.TranslationModel;

namespace StatisticsAnalysisTool.Models
{
Expand Down Expand Up @@ -40,7 +39,7 @@ public class DashboardBindings : INotifyPropertyChanged
private int _soloKillsToday;
private int _soloKillsThisWeek;
private int _soloKillsThisMonth;
private LootedChests _lootedChests = new ();
private LootedChests _lootedChests = new();

#region Fame / Respec / Silver / Might / Faction

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}

#endregion

public static string TranslationTitle => $"{LanguageController.Translation("DASHBOARD")}";
public static string TranslationFame => LanguageController.Translation("FAME");
public static string TranslationSilver => LanguageController.Translation("SILVER");
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