Disclaimer: No, this isn't 1.2. 1.2 is in deep in progress for 1.7.2.
Anyway, give a nice warn welcome back to @x3n0ph0b3 , as we are now co-developing Reliquary together! While you'll see a bunch of new stuff in 1.2, we felt obligated to release 1.1.2, a hotfix and our last version for 1.6.4.
- Apparently in 1.1.1, filling up an Empty Vial via a Liquid Transposer or similar gave you Condensed Splash Serum, instead of a Water Vial. Now Empty Vials play nice with the FluidDictionary, so, yeah. This was actually an extremely easy fix, big thanks to @portablejim for pointing this out and submitting a pull request!
- Fixed a handful of bugs with the Wraith's Eye. They used to mess up if the X, Y, or Z of the Wraith Node was 0, but that's fixed now (using Integers now in NBT, don't worry, we wrote an automatic converter). Wraith's Eyes now respect dimensions, and will display a "Out of Range!" message if your not in the same dimension. Also, when you got about 1000+ blocks away from your Wraith Node, the tooltip would say that it's not bound to anything when it really is. That's been fixed, as Wraith's Eyes now say they are bound to something until told otherwise.
- But wait, there's more! Wraith Eye's now have sounds, and particle effects.
- Surprisingly, lots of people were upset by the fact I included a non-valid mcmod.info file. Well, I was missing a comma. It's now fixed, and it valid JSON.
As usual, bugs are bugs, they go in the Issue Tracker. For just general questions and mod help, you should talk to us on EsperNet at #reliquary.