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Don't Die, Dodo!

Don't Die, Dodo is an endless runner in which you must protect the Dodo... until it reaches its inevitable extinction!

4b999 yum

Don't die, Dodo! is a game produced for Ludum Dare #50 in 72 hours with a team of six under the theme "Delay the inevitable".

This was our first mobile compatible game, and it was a massive hit on the mobile webGL market according to analytics.

Tools and dependencies

  • Unity 2020.3.30f1
  • git LFS
  • All assets created and developed using Procreate for iPad

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Development

  • Game Producer and Developer - Josh Pearson
  • Environment and Asset Artist - @adele.illustration
  • Sound Effects and Music Engineer - Jakob Eriksson
  • Game Developer - James Coburn
  • Game Developer - Brayden Cooke
  • Game Developer - Tomas Morton

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  • C# 100.0%