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Update and rename feature_request.md to feature_request.yml
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name: Feature request | ||
description: Suggest an idea for Terrain3D, or something else that isn't a technical issue | ||
body: | ||
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- type: markdown | ||
attributes: | ||
value: | | ||
Have you reviewed the [status](https://github.com/TokisanGames/Terrain3D/wiki#project-status) of current and pending features? | ||
Terrain3D is a heightmap based terrain. Realtime modification is technically possible, that's how we edit it, but most gamedevs who want destructable terrains are better served with [Zylann's Voxel Tools](https://github.com/Zylann/godot_voxel). | ||
- type: textarea | ||
attributes: | ||
label: Description | ||
description: | | ||
Please describe the feature you would like to see in Terrain3D, how it might work, and why it's helpful. | ||
Include examples of other terrain systems, GDC talks, white papers, and links to blogs or code that will be good reference information to start from. | ||
validations: | ||
required: true | ||
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- type: dropdown | ||
id: volunteering | ||
attributes: | ||
label: Are you willing to help create this feature? | ||
description: | | ||
If so, this issue and our conversations on discord will help make sure your efforts are aligned with other plans. | ||
If not, the feature will be considered by contributors, but no promises. | ||
options: | ||
- '' | ||
- 'Yes' | ||
- 'No' | ||
validations: | ||
required: true |