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Move cleaning shader_params to save() #13

Move cleaning shader_params to save()

Move cleaning shader_params to save() #13

Workflow file for this run

name: 🤖 Android Builds
on: [ push, workflow_call, workflow_dispatch ]
jobs:
build:
name: ${{ matrix.name }}
runs-on: ubuntu-20.04
strategy:
fail-fast: false
matrix:
include:
- identifier: android-debug
name: Android Debug
target: template_debug
platform: android
arch: arm64
- identifier: android-release
name: Android Release
target: template_release
platform: android
arch: arm64
steps:
- name: Checkout Terrain3D
uses: actions/checkout@v3
with:
submodules: recursive
- name: Setup Android Dependencies
uses: ./.github/actions/android-deps
- name: Setup Base Dependencies
uses: ./.github/actions/base-deps
- name: Setup Build Cache
uses: ./.github/actions/build-cache
with:
cache-name: ${{ matrix.identifier }}
continue-on-error: true
- name: Build Terrain3D
shell: sh
env:
SCONS_CACHE: "${{ github.workspace }}/.scons-cache/"
SCONS_CACHE_LIMIT: 7168
run: |
scons target='${{ matrix.target }}' platform='${{ matrix.platform }}' arch='${{ matrix.arch }}' debug_symbols=no -j2
- name: Include Files
shell: sh
run: |
ls -l project/addons/terrain_3d/bin/
cp '${{ github.workspace }}/README.md' '${{ github.workspace }}/LICENSE.txt' ${{ github.workspace }}/project/addons/terrain_3d/
- name: Upload Package
uses: actions/upload-artifact@v3
with:
name: ${{ github.event.repository.name }}
path: |
${{ github.workspace }}/project/