Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

(Draft) Initial game mode POC #417

Draft
wants to merge 1 commit into
base: main
Choose a base branch
from
Draft

(Draft) Initial game mode POC #417

wants to merge 1 commit into from

Conversation

MattEqualsCoder
Copy link
Collaborator

This is a very, very early POC to get a rough idea of what I had in mind for how different game modes could work. This uses the game mode system for keysanity. Perhaps not the best example because the dealings of keysanity are rather broad with so many things that utilize the configs, but still.

Still, with the keysanity game mode, it actually customizes the item pools to remove the compasses and maps that are unnecessary, adds the patches, and even automatically tracks the dungeon rewards once the maps are collected. I'm also contemplating adding in a mechanism for modifying tracker lines and whatnot as well.

Note that this doesn't actually implement any UI for changing these settings. Again, this is a POC for you all to see the code to offer thoughts on the overarching approach before I go too deep into this.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants