Releases
v2.0
New features
Added gamemode
/m
selector argument
Added level
/l
/lm
selector arguments
Added node/item scoreboard criteria (support itemstrings, group:groupname
and \*
)
picked_up.<itemstring>
mined.<itemstring>
dug.<itemstring>
(same as mined
)
placed.<itemstring>
crafted.<itemstring>
awards.<award>
(requires Awards mod)
Added ascending|descending
argument for /scoreboard objectives setdisplay
(only if using the sidebar)
Added below_name
scoreboard display slot
Added /gamemode
command (grants/revokes creative
priv in non-MCL games)
Added /spawnpoint
and /clearspawnpoint
commands
Added /clear
command
Added /teammsg
command
Added /gamerule
and /changesetting
commands
Added /remove
(removes entities instead of killing them)
Added /enchant
and /forceenchant
commands (MCL only)
Added /damage
command
Added /op
and /deop
(/op
grants all privs, /deop
revokes all but default_privs
)
Changes
Reorganized the changelog (older versions are now at the bottom).
Removed anchored
execute subcommand (if you want to have rotation anchors, make a PR, because I can't think of any good way to do it)
Command results are now shown to other players as well, unless better_commands.send_command_feedback
is disabled
Error messages are now red
Some command me2ssages now match ACOVG's better
Bugfixes
Fixed a bug with the /kill
command (it should work now).
The rm
/r
selector arguments now actually treat their values as numbers (not strings), and are now inclusive as intended.
Fixed a potential issue with the /execute
command that might have caused unintended behavior.
Fixed crashing when trying to divide by 0 using scoreboard players operation ... /= ...
Scoreboard values are now forced to be integers.
Fixed a bug when trying to run on case-sensitive operating systems (I just switched to Linux, so that's been fun).
Added missing wiki entries for /playsound
and /time
(don't know how I missed them).
Objectives are now correctly removed from display slots when removed.
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