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Releases: TheNooodle/MinishootRandomizer

v0.2.1

01 Dec 21:59
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[0.2.1] - 2024-12-01

Changed

  • Changed Dungeon 2 logic :
    • "Hidden by plants" now needs Dash and a way to destroy rocks (this is fix, as this location used to have no requirements at all)
    • Small gaps in this dungeon now needs the Dash, and are no longer in logic with the Boost
      • You can still use the Boost to cross those gaps, as the coyote time prevent you from falling
      • For now, you will need to dash across them.
      • This mainly impact all locations after the entrance area, as well as the "North West arena" location
    • "South West arena" will now require the proper amount of cannon level depending on your settings

v0.2.0

01 Dec 12:17
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[0.2.0] - 2024-12-01

Added

  • Changelog file.
  • New setting : Scarab Sanity
    • Adds 18 new locations, where the scarabs in the vanilla game are hidden.
    • Those locations only appear when their respective destroyable objects are entirely destroyed.

Changed

  • Changed Cemetery logic :
    • "West pot" and "Item under enemy" are no longer obtainable with Dash.
    • While the jump required to get to those locations is relatively easy to do with a gamepad, doing it with a keyboard is a lot more difficult. While there might be some additional settings altering the logic in the future, for now you will need Surf to obtain the items there.
    • "Crying house" is still obtainable with Dash and Power of Protection.
  • Changed Dungeon 1 logic :
    • Added a missing XP Crystal location : "Inside the crystal wall" (in the vanilla game, it's a x5 shard).
  • Replaced mentions of "debris" (both in location names and logic rules) by "crystals" to insure coherence

Fixed

  • Fixed linear shop locations being inserted at the wrong index (#3).
  • Fixed item "Enchanted Powers" not having a proper model and not displaying shop prompt.

v0.1.0

24 Nov 13:32
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Initial pre-release.