Mega Man X2 v1.1.0
PR version? PR version
Info
- General information
- Setup
- Works on a US ROM or the US LC version
- US MD5:
67905b989b00046db06df3434ed79f04
- LC MD5:
a8aa24df75686a5bb1a08a27d1876f5f
- US MD5:
- Additional client commands are implemented, use
/help
to see which commands are available - Trackers are available for this implementation
- PopTracker pack made by MeridianBC: https://github.com/BrianCumminger/megamanx2-ap-poptracker/releases
- Emulator Lua Tracker made by Coltaho: https://github.com/Coltaho/emulator_lua_scripts
Changelog
Additions
- It's now possible to change the palette colors for X's armor
- There's a bunch of presets which makes the generated yaml huge
- You can also write your own custom colors
Adjustments
- Bosses can have up to 16 weakness slots instead of 8
- This mostly affects RAM-based trackers. The starting RAM offset stays the same.
- Strict weakness setting that allows upgraded buster to deal damage now considers upgraded buster in logic
- Removed every text box in the game
- Speedrun goes brrrr (produces funny results)
Fixes
- Refill request via the game itself now has a timeout (1 second)
- This should reduce or remove the amount of times the game stops receiving inputs on the pause menu
- Fix Crystal Snail HP Pickup 4 not considering in logic being able to defeat a X-Hunter
Known issues
- Getting a game over screws up the progress screen