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Tests: test that item/location name groups are not empty (Archipelago…
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…MW#2748)

* Tests: test that item/location name groups are not empty

* Tests: better name for test_groups TestCase

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Co-authored-by: Fabian Dill <[email protected]>
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2 people authored and TheLX5 committed Mar 2, 2024
1 parent 49c4b27 commit 5d69445
Showing 1 changed file with 27 additions and 0 deletions.
27 changes: 27 additions & 0 deletions test/general/test_groups.py
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from unittest import TestCase

from worlds.AutoWorld import AutoWorldRegister


class TestNameGroups(TestCase):
def test_item_name_groups_not_empty(self) -> None:
"""
Test that there are no empty item name groups, which is likely a bug.
"""
for game_name, world_type in AutoWorldRegister.world_types.items():
if not world_type.item_id_to_name:
continue # ignore worlds without items
with self.subTest(game=game_name):
for name, group in world_type.item_name_groups.items():
self.assertTrue(group, f"Item name group \"{name}\" of \"{game_name}\" is empty")

def test_location_name_groups_not_empty(self) -> None:
"""
Test that there are no empty location name groups, which is likely a bug.
"""
for game_name, world_type in AutoWorldRegister.world_types.items():
if not world_type.location_id_to_name:
continue # ignore worlds without locations
with self.subTest(game=game_name):
for name, group in world_type.location_name_groups.items():
self.assertTrue(group, f"Location name group \"{name}\" of \"{game_name}\" is empty")

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