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Refactor env variables in release workflow (#256)
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benfrankel authored Aug 15, 2024
1 parent 7afa21d commit 149e7ea
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161 changes: 99 additions & 62 deletions .github/workflows/release.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -14,24 +14,53 @@ on:
required: true
type: string

# Configure constants for this workflow.
# Configure the release workflow by editing these values.
env:
# The base filename of the binary produced by `cargo build`.
BINARY: bevy_quickstart
# The name to use for the packaged application produced by this workflow.
PACKAGE_NAME: bevy_quickstart
# The itch.io page to upload to, in the format: `user-name/project-name`.
# Comment this out to disable.
ITCH_TARGET: the-bevy-flock/bevy-quickstart
# The organization or author that owns the rights to the game.
OWNER: the-bevy-flock
cargo_build_binary_name: bevy_quickstart

# The path to the assets directory.
ASSETS_DIR: assets
# Whether packages produced by this workflow should be uploaded to the Github release.
UPLOAD_PACKAGES_TO_GITHUB_RELEASE: true
assets_path: assets

# Whether to upload the packages produced by this workflow to a GitHub release.
upload_to_github: true

# The itch.io project to upload to in the format `user-name/project-name`.
# There will be no upload to itch.io if this is commented out.
upload_to_itch: the-bevy-flock/bevy-quickstart

############
# ADVANCED #
############

# The ID of the app produced by this workflow.
# Applies to macOS releases.
# Must contain only A-Z, a-z, 0-9, hyphen, and period: https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleidentifier
app_id: the-bevy-flock.bevy-quickstart

# The base filename of the binary in the package produced by this workflow.
# Applies to Windows, macOS, and Linux releases.
# Defaults to `cargo_build_binary_name` if commented out.
#app_binary_name: bevy_quickstart

# The name of the `.zip` or `.dmg` file produced by this workflow.
# Defaults to `app_binary_name` if commented out.
app_package_name: bevy-quickstart

# The display name of the app produced by this workflow.
# Applies to macOS releases.
# Defaults to `app_package_name` if commented out.
app_display_name: Bevy Quickstart

# The short display name of the app produced by this workflow.
# Applies to macOS releases.
# Must be 15 or fewer characters: https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundlename
# Defaults to `app_display_name` if commented out.
#app_short_name: Bevy Quickstart

# Before enabling LFS, please take a look at GitHub's documentation for costs and quota limits:
# https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-storage-and-bandwidth-usage
USE_GIT_LFS: false
git_lfs: false

jobs:
# Determine the version number for this workflow.
Expand All @@ -50,7 +79,7 @@ jobs:
needs:
- get-version
env:
VERSION: ${{ needs.get-version.outputs.version }}
version: ${{ needs.get-version.outputs.version }}
strategy:
matrix:
include:
Expand Down Expand Up @@ -78,12 +107,12 @@ jobs:
- platform: macos
targets: x86_64-apple-darwin aarch64-apple-darwin
profile: release-native
out_dir_suffix: .app/Contents/MacOS
app_suffix: .app/Contents/MacOS
package_ext: .dmg
runner: macos-latest
runs-on: ${{ matrix.runner }}
permissions:
# Required to create a GitHub release (https://docs.github.com/en/rest/releases/releases#create-a-release).
# Required to create a GitHub release: https://docs.github.com/en/rest/releases/releases#create-a-release
contents: write
defaults:
run:
Expand All @@ -92,32 +121,41 @@ jobs:
steps:
- name: Set up environment
run: |
echo 'PACKAGE=${{ env.PACKAGE_NAME }}-${{ matrix.platform }}' >> "${GITHUB_ENV}"
echo 'OUT_DIR=tmp/package/${{ env.PACKAGE_NAME }}${{ matrix.out_dir_suffix }}' >> "${GITHUB_ENV}"
# Default values:
echo "app_binary_name=${app_binary_name:=${{ env.cargo_build_binary_name }}}" >> "${GITHUB_ENV}"
echo "app_package_name=${app_package_name:=${app_binary_name}}" >> "${GITHUB_ENV}"
echo "app_display_name=${app_display_name:=${app_package_name}}" >> "${GITHUB_ENV}"
echo "app_short_name=${app_short_name:=${app_display_name}}" >> "${GITHUB_ENV}"
# File paths:
echo "app=tmp/app/${app_package_name}"'${{ matrix.app_suffix }}' >> "${GITHUB_ENV}"
echo "package=${app_package_name}-"'${{ matrix.platform }}${{ matrix.package_ext }}' >> "${GITHUB_ENV}"
# macOS environment:
if [ '${{ matrix.platform }}' == 'macos' ]; then
echo 'MACOSX_DEPLOYMENT_TARGET=11.0' >> "${GITHUB_ENV}" # MacOS 11.0 Big Sur is the first version to support universal binaries.
echo 'MACOSX_DEPLOYMENT_TARGET=11.0' >> "${GITHUB_ENV}" # macOS 11.0 Big Sur is the first version to support universal binaries.
echo "SDKROOT=$(xcrun --sdk macosx --show-sdk-path)" >> "${GITHUB_ENV}"
fi
- name: Checkout repository
uses: actions/checkout@v4
with:
lfs: ${{ env.USE_GIT_LFS }}
lfs: ${{ env.git_lfs }}

- name: Install Rust toolchain
uses: dtolnay/rust-toolchain@stable
with:
targets: ${{ matrix.targets }}

- name: Populate target directory from cache
- name: Populate cargo cache
uses: Leafwing-Studios/cargo-cache@v2

- name: Install dependencies (Linux)
if: ${{ matrix.platform == 'linux' }}
run: sudo apt-get update; sudo apt-get install --no-install-recommends libasound2-dev libudev-dev libwayland-dev libxkbcommon-dev

- name: Prepare output directories
run: rm -rf tmp; mkdir -p tmp/binary '${{ env.OUT_DIR }}'
run: rm -rf tmp; mkdir -p tmp/binary '${{ env.app }}'

- name: Install cargo-binstall (Web)
if: ${{ matrix.platform == 'web' }}
Expand All @@ -127,51 +165,51 @@ jobs:
if: ${{ matrix.platform == 'web' }}
run: |
cargo binstall --no-confirm trunk wasm-bindgen-cli wasm-opt
trunk build --release --dist '${{ env.OUT_DIR }}'
trunk build --release --dist '${{ env.app }}'
- name: Build binaries (non-Web)
if: ${{ matrix.platform != 'web' }}
run: |
for target in ${{ matrix.targets }}; do
cargo build --profile='${{ matrix.profile }}' --target="${target}" --no-default-features --features='${{ matrix.features }}'
mv target/"${target}"/'${{ matrix.profile }}/${{ env.BINARY }}${{ matrix.binary_ext }}' tmp/binary/"${target}"'${{ matrix.binary_ext }}'
mv target/"${target}"/'${{ matrix.profile }}/${{ env.cargo_binary_name }}${{ matrix.binary_ext }}' tmp/binary/"${target}"'${{ matrix.binary_ext }}'
done
- name: Add binaries to package (non-Web)
- name: Add binaries to app (non-Web)
if: ${{ matrix.platform != 'web' }}
run: |
if [ '${{ matrix.platform }}' == 'macos' ]; then
lipo tmp/binary/*'${{ matrix.binary_ext }}' -create -output '${{ env.OUT_DIR }}/${{ env.PACKAGE_NAME }}${{ matrix.binary_ext }}'
lipo tmp/binary/*'${{ matrix.binary_ext }}' -create -output '${{ env.app }}/${{ env.app_binary_name }}${{ matrix.binary_ext }}'
else
mv tmp/binary/*'${{ matrix.binary_ext }}' '${{ env.OUT_DIR }}/${{ env.PACKAGE_NAME }}${{ matrix.binary_ext }}'
mv tmp/binary/*'${{ matrix.binary_ext }}' '${{ env.app }}/${{ env.app_binary_name }}${{ matrix.binary_ext }}'
fi
- name: Add assets to package (non-Web)
- name: Add assets to app (non-Web)
if: ${{ matrix.platform != 'web' }}
run: cp -r '${{ env.ASSETS_DIR }}' '${{ env.OUT_DIR }}' || true # Ignore error if assets folder does not exist
run: cp -r ./'${{ env.assets_path }}' '${{ env.app }}' || true # Ignore error if assets folder does not exist

- name: Add app metadata to package (MacOS)
- name: Add metadata to app (macOS)
if: ${{ matrix.platform == 'macos' }}
run: |
cat > '${{ env.OUT_DIR }}/../Info.plist' << EOF
cat >'${{ env.app }}/../Info.plist' <<EOF
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${{ env.PACKAGE_NAME }}</string>
<string>${{ env.app_display_name }}</string>
<key>CFBundleExecutable</key>
<string>${{ env.PACKAGE_NAME }}</string>
<string>${{ env.app_binary_name }}</string>
<key>CFBundleIdentifier</key>
<string>${{ env.OWNER }}.${{ env.PACKAGE_NAME }}</string>
<string>${{ env.app_id }}</string>
<key>CFBundleName</key>
<string>${{ env.PACKAGE_NAME }}</string>
<string>${{ env.app_short_name }}</string>
<key>CFBundleShortVersionString</key>
<string>${{ env.VERSION }}</string>
<string>${{ env.version }}</string>
<key>CFBundleVersion</key>
<string>${{ env.VERSION }}</string>
<string>${{ env.version }}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
Expand All @@ -184,61 +222,60 @@ jobs:
</plist>
EOF
- name: Finish package (non-Windows)
- name: Package app (non-Windows)
if: ${{ matrix.platform != 'windows' }}
working-directory: tmp/package
working-directory: tmp/app
run: |
if [ '${{ matrix.platform }}' == 'macos' ]; then
ln -s /Applications .
hdiutil create -fs HFS+ -volname '${{ env.PACKAGE_NAME }}' -srcfolder . '${{ env.PACKAGE }}${{ matrix.package_ext }}'
hdiutil create -fs HFS+ -volname '${{ env.app_package_name }}' -srcfolder . '${{ env.package }}'
else
zip --recurse-paths '${{ env.PACKAGE }}${{ matrix.package_ext }}' '${{ env.PACKAGE_NAME }}'
zip --recurse-paths '${{ env.package }}' '${{ env.app_package_name }}'
fi
- name: Finish package (Windows)
- name: Package app (Windows)
if: ${{ matrix.platform == 'windows' }}
working-directory: tmp/package
working-directory: tmp/app
shell: pwsh
run: Compress-Archive -Path '${{ env.PACKAGE_NAME }}' -DestinationPath '${{ env.PACKAGE }}${{ matrix.package_ext }}'
run: Compress-Archive -Path '${{ env.app_package_name }}' -DestinationPath '${{ env.package }}'

- name: Upload package to artifacts
- name: Upload package to workflow artifacts
uses: actions/upload-artifact@v4
with:
path: tmp/package/${{ env.PACKAGE }}${{ matrix.package_ext }}
path: tmp/app/${{ env.package }}
name: package-${{ matrix.platform }}
retention-days: 1

- name: Upload package to Github release
if: ${{ env.UPLOAD_PACKAGES_TO_GITHUB_RELEASE == 'true' }}
- name: Upload package to GitHub release
if: ${{ env.upload_to_github == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: tmp/package/${{ env.PACKAGE }}${{ matrix.package_ext }}
asset_name: ${{ env.PACKAGE }}${{ matrix.package_ext }}
release_name: ${{ env.VERSION }}
tag: ${{ env.VERSION }}
file: tmp/app/${{ env.package }}
asset_name: ${{ env.package }}
release_name: ${{ env.version }}
tag: ${{ env.version }}
overwrite: true

# Get itch.io target from env, because the `env` context can't be used in the `if:` condition of a job.
# See: https://docs.github.com/en/actions/learn-github-actions/contexts#context-availability
get-itch-target:
# Check if upload to itch.io is enabled.
# This is needed because the `env` context can't be used in the `if:` condition of a job:
# https://docs.github.com/en/actions/learn-github-actions/contexts#context-availability
check-upload-to-itch:
runs-on: ubuntu-latest
steps:
- name: Do nothing
run: 'true'
outputs:
itch-target: ${{ env.ITCH_TARGET }}
target: ${{ env.upload_to_itch }}

# Upload all packages to itch.io.
upload-to-itch:
runs-on: ubuntu-latest
needs:
- get-version
- get-itch-target
- check-upload-to-itch
- build
env:
VERSION: ${{ needs.get-version.outputs.version }}
if: ${{ needs.get-itch-target.outputs.itch-target != '' }}
if: ${{ needs.check-upload-to-itch.outputs.target != '' }}

steps:
- name: Download all packages
Expand All @@ -261,7 +298,7 @@ jobs:
for channel in $(ls tmp); do
./butler push \
--fix-permissions \
--userversion='${{ env.VERSION }}' \
--userversion='${{ needs.get-version.outputs.version }}' \
tmp/"${channel}"/* \
'${{ env.ITCH_TARGET }}':"${channel#package-}"
'${{ env.upload_to_itch }}':"${channel#package-}"
done
64 changes: 46 additions & 18 deletions docs/workflows.md
Original file line number Diff line number Diff line change
Expand Up @@ -47,23 +47,51 @@ The release workflow can be configured by tweaking the environment variables in
<summary>Click here for a list of variables and how they're used.</summary>

```yaml
env:
# The base filename of the binary produced by `cargo build`.
BINARY: bevy_template
# The name to use for the packaged application produced by this workflow.
PACKAGE_NAME: bevy-template
# The itch.io page to upload to, in the format: `user-name/project-name`.
# Comment this out to disable.
ITCH_TARGET: the-bevy-flock/bevy-template
# The organization or author that owns the rights to the game.
OWNER: the-bevy-flock
# The path to the assets directory.
ASSETS_DIR: assets
# Whether packages produced by this workflow should be uploaded to the Github release.
UPLOAD_PACKAGES_TO_GITHUB_RELEASE: true
# Before enabling LFS, please take a look at GitHub's documentation for costs and quota limits:
# https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-storage-and-bandwidth-usage
USE_GIT_LFS: false
# The base filename of the binary produced by `cargo build`.
cargo_build_binary_name: bevy_quickstart

# The path to the assets directory.
assets_path: assets

# Whether to upload the packages produced by this workflow to a GitHub release.
upload_to_github: true

# The itch.io project to upload to in the format `user-name/project-name`.
# There will be no upload to itch.io if this is commented out.
upload_to_itch: the-bevy-flock/bevy-quickstart

############
# ADVANCED #
############

# The ID of the app produced by this workflow.
# Applies to macOS releases.
# Must contain only A-Z, a-z, 0-9, hyphens, and periods: https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleidentifier
app_id: the-bevy-flock.bevy-quickstart

# The base filename of the binary in the package produced by this workflow.
# Applies to Windows, macOS, and Linux releases.
# Defaults to `cargo_build_binary_name` if commented out.
app_binary_name: bevy_quickstart

# The name of the `.zip` or `.dmg` file produced by this workflow.
# Defaults to `app_binary_name` if commented out.
app_package_name: bevy_quickstart

# The display name of the app produced by this workflow.
# Applies to macOS releases.
# Defaults to `app_package_name` if commented out.
app_display_name: Bevy Quickstart

# The short display name of the app produced by this workflow.
# Applies to macOS releases.
# Must be 15 or fewer characters: https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundlename
# Defaults to `app_display_name` if commented out.
app_short_name: Bevy Quickstart

# Before enabling LFS, please take a look at GitHub's documentation for costs and quota limits:
# https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-storage-and-bandwidth-usage
git_lfs: false
```
</details>
Expand All @@ -86,7 +114,7 @@ Hit `New repository secret` and enter the following values, then hit `Add secret

#### Create itch.io project

Create a new itch.io project with the same user and project name as in the `ITCH_TARGET` variable in [`.github/workflows/release.yaml`](../.github/workflows/release.yaml).
Create a new itch.io project with the same user and project name as in the `upload_to_itch` variable in [`.github/workflows/release.yaml`](../.github/workflows/release.yaml).
Hit `Save & view page` at the bottom of the page.

[Trigger the release workflow](#cd-releasing) for the first time. Once it's done, go back to itch.io and hit `Edit game` in the top left.
Expand Down

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