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* testing docs * words * words * testing doc * Apply suggestions from code review Co-authored-by: Gobion <[email protected]> --------- Co-authored-by: Gobion <[email protected]>
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from textual import on | ||
from textual.app import App, ComposeResult | ||
from textual.containers import Horizontal | ||
from textual.widgets import Button, Footer | ||
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class RGBApp(App): | ||
CSS = """ | ||
Screen { | ||
align: center middle; | ||
} | ||
Horizontal { | ||
width: auto; | ||
height: auto; | ||
} | ||
""" | ||
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BINDINGS = [ | ||
("r", "switch_color('red')", "Go Red"), | ||
("g", "switch_color('green')", "Go Green"), | ||
("b", "switch_color('blue')", "Go Blue"), | ||
] | ||
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def compose(self) -> ComposeResult: | ||
with Horizontal(): | ||
yield Button("Red", id="red") | ||
yield Button("Green", id="green") | ||
yield Button("Blue", id="blue") | ||
yield Footer() | ||
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@on(Button.Pressed) | ||
def pressed_button(self, event: Button.Pressed) -> None: | ||
assert event.button.id is not None | ||
self.action_switch_color(event.button.id) | ||
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def action_switch_color(self, color: str) -> None: | ||
self.screen.styles.background = color | ||
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if __name__ == "__main__": | ||
app = RGBApp() | ||
app.run() |
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from rgb import RGBApp | ||
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from textual.color import Color | ||
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async def test_keys(): # (1)! | ||
"""Test pressing keys has the desired result.""" | ||
app = RGBApp() | ||
async with app.run_test() as pilot: # (2)! | ||
# Test pressing the R key | ||
await pilot.press("r") # (3)! | ||
assert app.screen.styles.background == Color.parse("red") # (4)! | ||
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# Test pressing the G key | ||
await pilot.press("g") | ||
assert app.screen.styles.background == Color.parse("green") | ||
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# Test pressing the B key | ||
await pilot.press("b") | ||
assert app.screen.styles.background == Color.parse("blue") | ||
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# Test pressing the X key | ||
await pilot.press("x") | ||
# No binding (so no change to the color) | ||
assert app.screen.styles.background == Color.parse("blue") | ||
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async def test_buttons(): | ||
"""Test pressing keys has the desired result.""" | ||
app = RGBApp() | ||
async with app.run_test() as pilot: | ||
# Test clicking the "red" button | ||
await pilot.click("#red") # (5)! | ||
assert app.screen.styles.background == Color.parse("red") | ||
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# Test clicking the "green" button | ||
await pilot.click("#green") | ||
assert app.screen.styles.background == Color.parse("green") | ||
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# Test clicking the "blue" button | ||
await pilot.click("#blue") | ||
assert app.screen.styles.background == Color.parse("blue") |
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# Testing | ||
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Code testing is an important part of software development. | ||
This chapter will cover how to write tests for your Textual apps. | ||
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## What is testing? | ||
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It is common to write tests alongside your app. | ||
A *test* is simply a function that confirms your app is working correctly. | ||
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!!! tip "Learn more about testing" | ||
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We recommend [Python Testing with pytest](https://pythontest.com/pytest-book/) for a comprehensive guide to writing tests. | ||
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## Do you need to write tests? | ||
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The short answer is "no", you don't *need* to write tests. | ||
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In practice however, it is almost always a good idea to write tests. | ||
Writing code that is completely bug free is virtually impossible, even for experienced developers. | ||
If you want to have confidence that your application will run as you intended it to, then you should write tests. | ||
Your test code will help you find bugs early, and alert you if you accidentally break something in the future. | ||
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## Testing frameworks for Textual | ||
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Textual doesn't require any particular test framework. | ||
You can use any test framework you are familiar with, but we will be using [pytest](https://docs.pytest.org/) in this chapter. | ||
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## Testing apps | ||
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You can often test Textual code in the same way as any other app, and use similar techniques. | ||
But when testing user interface interactions, you may need to use Textual's dedicated test features. | ||
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Let's write a simple Textual app so we can demonstrate how to test it. | ||
The following app shows three buttons labelled "red", "green", and "blue". | ||
Clicking one of those buttons or pressing a corresponding ++r++, ++g++, and ++b++ key will change the background color. | ||
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=== "rgb.py" | ||
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```python | ||
--8<-- "docs/examples/guide/testing/rgb.py" | ||
``` | ||
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=== "Output" | ||
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```{.textual path="docs/examples/guide/testing/rgb.py"} | ||
``` | ||
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Although it is straightforward to test an app like this manually, it is not practical to click every button and hit every key in your app after changing a single line of code. | ||
Tests allow us to automate such testing so we can quickly simulate user interactions and check the result. | ||
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To test our simple app we will use the [`run_test()`][textual.app.App.run_test] method on the `App` class. | ||
This replaces the usual call to [`run()`][textual.app.App.run] and will run the app in *headless* mode, which prevents Textual from updating the terminal but otherwise behaves as normal. | ||
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The `run_test()` method is an *async context manager* which returns a [`Pilot`][textual.pilot.Pilot] object. | ||
You can use this object to interact with the app as if you were operating it with a keyboard and mouse. | ||
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Let's look at the tests for the example above: | ||
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```python title="test_rgb.py" | ||
--8<-- "docs/examples/guide/testing/test_rgb.py" | ||
``` | ||
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1. The `run_test()` method requires that it run in a coroutine, so tests must use the `async` keyword. | ||
2. This runs the app and returns a Pilot instance we can use to interact with it. | ||
3. Simulates pressing the ++r++ key. | ||
4. This checks that pressing the ++r++ key has resulted in the background color changing. | ||
5. Simulates clicking on the widget with an `id` of `red` (the button labelled "Red"). | ||
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There are two tests defined in `test_rgb.py`. | ||
The first to test keys and the second to test button clicks. | ||
Both tests first construct an instance of the app and then call `run_test()` to get a Pilot object. | ||
The `test_keys` function simulates key presses with [`Pilot.press`][textual.pilot.Pilot.press], and `test_buttons` simulates button clicks with [`Pilot.click`][textual.pilot.Pilot.click]. | ||
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After simulating a user interaction, Textual tests will typically check the state has been updated with an `assert` statement. | ||
The `pytest` module will record any failures of these assert statements as a test fail. | ||
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If you run the tests with `pytest test_rgb.py` you should get 2 passes, which will confirm that the user will be able to click buttons or press the keys to change the background color. | ||
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If you later update this app, and accidentally break this functionality, one or more of your tests will fail. | ||
Knowing which test has failed will help you quickly track down where your code was broken. | ||
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## Simulating key presses | ||
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We've seen how the [`press`][textual.pilot.Pilot] method simulates keys. | ||
You can also supply multiple keys to simulate the user typing in to the app. | ||
Here's an example of simulating the user typing the word "hello". | ||
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```python | ||
await pilot.press("h", "e", "l", "l", "o") | ||
``` | ||
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Each string creates a single keypress. | ||
You can also use the name for non-printable keys (such as "enter") and the "ctrl+" modifier. | ||
These are the same identifiers as used for key events, which you can experiment with by running `textual keys`. | ||
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## Simulating clicks | ||
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You can simulate mouse clicks in a similar way with [`Pilot.click`][textual.pilot.Pilot.click]. | ||
If you supply a CSS selector Textual will simulate clicking on the matching widget. | ||
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!!! note | ||
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If there is another widget in front of the widget you want to click, you may end up clicking the topmost widget rather than the widget indicated in the selector. | ||
This is generally what you want, because a real user would experience the same thing. | ||
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### Clicking the screen | ||
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If you don't supply a CSS selector, then the click will be relative to the screen. | ||
For example, the following simulates a click at (0, 0): | ||
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```python | ||
await pilot.click() | ||
``` | ||
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### Click offsets | ||
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If you supply an `offset` value, it will be added to the coordinates of the simulated click. | ||
For example the following line would simulate a click at the coordinates (10, 5). | ||
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```python | ||
await pilot.click(offset=(10, 5)) | ||
``` | ||
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If you combine this with a selector, then the offset will be relative to the widget. | ||
Here's how you would click the line *above* a button. | ||
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```python | ||
await pilot.click(Button, offset(0, -1)) | ||
``` | ||
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### Modifier keys | ||
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You can simulate clicks in combination with modifier keys, by setting the `shift`, `meta`, or `control` parameters. | ||
Here's how you could simulate ctrl-clicking a widget with an id of "slider": | ||
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```python | ||
await pilot.click("#slider", control=True) | ||
``` | ||
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## Changing the screen size | ||
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The default size of a simulated app is (80, 24). | ||
You may want to test what happens when the app has a different size. | ||
To do this, set the `size` parameter of [`run_test`][textual.app.App.run_test] to a different size. | ||
For example, here is how you would simulate a terminal resized to 100 columns and 50 lines: | ||
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```python | ||
async with app.run_test(size=(100, 50)) as pilot: | ||
... | ||
``` | ||
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## Pausing the pilot | ||
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Some actions in a Textual app won't change the state immediately. | ||
For instance, messages may take a moment to bubble from the widget that sent them. | ||
If you were to post a message and immediately `assert` you may find that it fails because the message hasn't yet been processed. | ||
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You can generally solve this by calling [`pause()`][textual.pilot.Pilot.pause] which will wait for all pending messages to be processed. | ||
You can also supply a `delay` parameter, which will insert a delay prior to waiting for pending messages. | ||
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## Textual's test | ||
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Textual itself has a large battery of tests. | ||
If you are interested in how we write tests, see the [tests/](https://github.com/Textualize/textual/tree/main/tests) directory in the Textual repository. |
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