Skip to content
This repository has been archived by the owner on Nov 1, 2020. It is now read-only.

Switch depth buffer to position buffer with ray-tracing #397

Open
wants to merge 2 commits into
base: master
Choose a base branch
from

Conversation

161563
Copy link
Contributor

@161563 161563 commented Jun 24, 2019

The reflection and shadow ray-tracing tasks now use the position buffer instead of the depth buffer, removing the need to change Epsilon depending on scene size.

…ion buffer instead of the depth buffer, removing the need to change Epsilon depending on scene size.
…racing into feature_rt_position_texture

# Conflicts:
#	src/render_tasks/d3d12_rt_reflection_task.hpp
#	src/render_tasks/d3d12_rt_shadow_task.hpp
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant