Skip to content

Commit

Permalink
Default modelscale to 1 explicitly
Browse files Browse the repository at this point in the history
This allows scaling with ctrl+mousewheel in hammer++
  • Loading branch information
vrad-exe committed Sep 8, 2024
1 parent dc550d3 commit dce0b3e
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion fgd/bases/BaseEntityAnimating.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@
skin[engine](integer) : "Skin" : 0
modelskin[engine](integer) : "Model Skin" : 0 : "Alternate keyvalue for setting the current skin."

modelscale(float) : "Model Scale" : : "A multiplier for the size of the model. Negative values are accepted. Does not alter the physics collisions in most cases, however. Negative values can crash the game!"
modelscale(float) : "Model Scale" : 1.0 : "A multiplier for the size of the model. Negative values are accepted. Does not alter the physics collisions in most cases, however. Negative values can crash the game!"

playbackrate[complete](float) readonly: "Playback Rate" : 1.0 : "Exists, but is immediately set to 1.0 on spawn."
cycle[engine](float) : "Cycle" : 0.0 : "Internal variable storing the current progress through the animation, 0-1."
Expand Down
2 changes: 1 addition & 1 deletion fgd/bases/BaseEntityPhysics.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@
shadowcastdist(integer) : "Shadow Cast Distance" : : "Sets how far the entity casts dynamic shadows, in units. 0 means default distance from the shadow_control entity."
disableshadows(boolean) : "Disable Shadows?" : 0 : "Prevent the entity from creating cheap render-to-texture/dynamic shadows."
disablereceiveshadows(boolean) : "Disable Receiving Shadows?" : 0 : "Prevents dynamic shadows (e.g. player and prop shadows) from appearing on this entity."
modelscale(float) : "Model Scale" : : "A multiplier for the size of the model. Negative values are accepted. Does not alter the physics collisions in most cases, however. Negative values can crash the game!"
modelscale(float) : "Model Scale" : 1.0 : "A multiplier for the size of the model. Negative values are accepted. Does not alter the physics collisions in most cases, however. Negative values can crash the game!"

// These exist, but may not be usable.
skin[engine](integer) : "Skin" : 0
Expand Down

0 comments on commit dce0b3e

Please sign in to comment.