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ci: Add a Github Action to automatically generate and update sounds.j…
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name: Generate sounds.json | ||
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on: | ||
workflow_dispatch: | ||
pull_request_target: | ||
types: [opened, synchronize, reopened, ready_for_review] | ||
merge_group: | ||
branches: [main, development] | ||
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jobs: | ||
generate-sounds: | ||
if: '!github.event.pull_request.draft' | ||
runs-on: ubuntu-latest | ||
permissions: | ||
contents: write | ||
steps: | ||
- name: Checkout the Repository | ||
uses: actions/checkout@v4 | ||
with: | ||
repository: ${{ github.event.pull_request.head.repo.full_name }} | ||
token: ${{ secrets.GITHUB_TOKEN }} | ||
ref: ${{ github.head_ref }} | ||
fetch-depth: 0 | ||
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- name: Generate sounds.json | ||
run: | | ||
chmod +x ./utils/process_sounds.sh | ||
./utils/process_sounds.sh ./src/main/resources/assets/wynnvp/sounds.json | ||
- uses: stefanzweifel/git-auto-commit-action@v5 | ||
with: | ||
commit_user_name: 'VoWBot' | ||
commit_user_email: '[email protected]' | ||
commit_message: 'ci: generate sounds.json' |
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#!/bin/sh | ||
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# This script processes the sound_info.json file and creates a sounds.json file, | ||
# which is used by Minecraft to load and play sounds. | ||
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# Check if the sound_info.json file is provided | ||
if [ "$#" -ne 1 ]; then | ||
echo "Usage: $0 path/to/sound_info.json" | ||
exit 1 | ||
fi | ||
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sound_info_file=$1 | ||
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# Check if the provided file exists | ||
if [ ! -f "$sound_info_file" ]; then | ||
echo "File not found: $sound_info_file" | ||
exit 1 | ||
fi | ||
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# Get the directory of the provided sound_info.json file | ||
sound_info_dir=$(dirname "$sound_info_file") | ||
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# Define the output sounds.json file path | ||
sounds_json_file="$sound_info_dir/sounds.json" | ||
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# Process the sound_info.json file and create the sounds.json file | ||
# NOTE: This script can only generate the fileOverride field for the sounds.json file, | ||
# if the NPC name and line info are provided in the sound_info.json file. | ||
# If either of these data is not available, the script fails. Use a unique fileOverride value for these cases. | ||
jq '[ | ||
.content | to_entries | map( | ||
.key as $content | .value.contexts | to_entries | map( | ||
.key as $context | .value.dialogues | map( | ||
.fileOverride as $fileOverride | | ||
{ | ||
"fileName": ($fileOverride // ( | ||
($content | gsub("[^a-zA-Z0-9]"; "") | ascii_downcase) + "-" + | ||
($context | gsub("[^a-zA-Z0-9]"; "") | ascii_downcase) + "-" + | ||
(.lineInfo.npc | gsub("[^a-zA-Z0-9]"; "") | ascii_downcase) + "-" + | ||
(.lineInfo.line.current | tostring) | ||
)) | ||
} | { | ||
(.fileName): { | ||
"category": "voice", | ||
"sounds": [ | ||
{ | ||
"name": "wynnvp:\(.fileName)", | ||
"stream": true | ||
} | ||
] | ||
} | ||
} | ||
) | ||
) | ||
) | flatten | add | ||
] | add | to_entries | sort_by(.key) | from_entries' "$sound_info_file" > "$sounds_json_file" | ||
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# Check if the sounds.json file was created successfully | ||
if [ $? -eq 0 ]; then | ||
echo "sounds.json file has been created successfully at $sounds_json_file" | ||
else | ||
echo "An error occurred while creating the sounds.json file" | ||
exit 1 | ||
fi |