I've wanted to make a space game for a decade. There are many experiments disorganized across various repos.
This monolith is an easy way for me to cross-pollinate ideas and prototypes into something more functional. It isn't intended to be easy to use, but to bring enough together to pull a game out of in the future.
- galaxy: A dynamic generative galaxy, to be turned into a map for warp travel between star systems. Based entirely on time and procedural generation.
- system_view: A simplified system map viewer. To be filled with information someday.
- tinyclone: Nothing yet. Inspired by Tiny Space Program.
- Bussard is "A space flight programming adventure game." similar to what I desire to make. Development stalled on it, but what exists is fun to play regardless.
- Oolite is an open source reimplementation of the original Elite.
- Transcendence. This game is formative, I played it in high school. (I've heard Endless Sky and Destination Sol are similar.)