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Original file line number | Diff line number | Diff line change |
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"Command Sequences" | ||
{ | ||
"Fast" | ||
{ | ||
"1" | ||
{ | ||
"enabled" "1" | ||
"special_cmd" "none" | ||
"run" "$bsp_exe" | ||
"params" "-game $gamedir $path\\$file" | ||
"ensure_check" "0" | ||
"ensure_fn" "" | ||
"use_process_wnd" "1" | ||
"no_wait" "0" | ||
} | ||
"2" | ||
{ | ||
"enabled" "1" | ||
"special_cmd" "none" | ||
"run" "$vis_exe" | ||
"params" "-fast -game $gamedir $path\\$file" | ||
"ensure_check" "0" | ||
"ensure_fn" "" | ||
"use_process_wnd" "1" | ||
"no_wait" "0" | ||
} | ||
"3" | ||
{ | ||
"enabled" "1" | ||
"special_cmd" "none" | ||
"run" "$light_exe" | ||
"params" "-fast -StaticPropLighting -StaticPropPolys -game $gamedir $path\\$file" | ||
"ensure_check" "0" | ||
"ensure_fn" "" | ||
"use_process_wnd" "1" | ||
"no_wait" "0" | ||
} | ||
"4" | ||
{ | ||
"enabled" "1" | ||
"special_cmd" "copy_file" | ||
"run" "" | ||
"params" "$path\\$file.bsp $bspdir\\$file.bsp" | ||
"ensure_check" "0" | ||
"ensure_fn" "" | ||
"use_process_wnd" "1" | ||
"no_wait" "0" | ||
} | ||
"5" | ||
{ | ||
"enabled" "1" | ||
"special_cmd" "none" | ||
"run" "$game_exe" | ||
"params" "-dev -console -allowdebug -hijack -game $gamedir +map $file" | ||
"ensure_check" "0" | ||
"ensure_fn" "" | ||
"use_process_wnd" "1" | ||
"no_wait" "1" // All game_exe things apparently have no wait, but it isn't used so whatever | ||
} | ||
} | ||
"Full Compile" | ||
{ | ||
"1" | ||
{ | ||
"enabled" "1" | ||
"special_cmd" "none" | ||
"run" "$bsp_exe" | ||
"params" "-game $gamedir $path\\$file" | ||
"ensure_check" "0" | ||
"ensure_fn" "" | ||
"use_process_wnd" "1" | ||
"no_wait" "0" | ||
} | ||
"2" | ||
{ | ||
"enabled" "1" | ||
"special_cmd" "none" | ||
"run" "$vis_exe" | ||
"params" "-game $gamedir $path\\$file" | ||
"ensure_check" "0" | ||
"ensure_fn" "" | ||
"use_process_wnd" "1" | ||
"no_wait" "0" | ||
} | ||
"3" | ||
{ | ||
"enabled" "1" | ||
"special_cmd" "none" | ||
"run" "$light_exe" | ||
"params" "-StaticPropLighting -StaticPropPolys -game $gamedir $path\\$file" | ||
"ensure_check" "0" | ||
"ensure_fn" "" | ||
"use_process_wnd" "1" | ||
"no_wait" "0" | ||
} | ||
"4" | ||
{ | ||
"enabled" "1" | ||
"special_cmd" "copy_file" | ||
"run" "" | ||
"params" "$path\\$file.bsp $bspdir\\$file.bsp" | ||
"ensure_check" "0" | ||
"ensure_fn" "" | ||
"use_process_wnd" "1" | ||
"no_wait" "0" | ||
} | ||
"5" | ||
{ | ||
"enabled" "0" | ||
"special_cmd" "none" | ||
"run" "$game_exe" | ||
"params" "-dev -console -allowdebug -hijack -game $gamedir +map $file" | ||
"ensure_check" "0" | ||
"ensure_fn" "" | ||
"use_process_wnd" "1" | ||
"no_wait" "1" // All game_exe things apparently have no wait, but it isn't used so whatever | ||
} | ||
} | ||
"AO Full Compile" | ||
{ | ||
"1" | ||
{ | ||
"enabled" "1" | ||
"special_cmd" "none" | ||
"run" "$bsp_exe" | ||
"params" "-game $gamedir $path\\$file" | ||
"ensure_check" "0" | ||
"ensure_fn" "" | ||
"use_process_wnd" "1" | ||
"no_wait" "0" | ||
} | ||
"2" | ||
{ | ||
"enabled" "1" | ||
"special_cmd" "none" | ||
"run" "$vis_exe" | ||
"params" "-game $gamedir $path\\$file" | ||
"ensure_check" "0" | ||
"ensure_fn" "" | ||
"use_process_wnd" "1" | ||
"no_wait" "0" | ||
} | ||
"3" | ||
{ | ||
"enabled" "1" | ||
"special_cmd" "none" | ||
"run" "$light_exe" | ||
"params" "-StaticPropLighting -StaticPropPolys -game $gamedir $path\\$file" | ||
"ensure_check" "0" | ||
"ensure_fn" "" | ||
"use_process_wnd" "1" | ||
"no_wait" "0" | ||
} | ||
"4" | ||
{ | ||
"enabled" "1" | ||
"special_cmd" "copy_file" | ||
"run" "" | ||
"params" "$path\\$file.bsp $bspdir\\$file.bsp" | ||
"ensure_check" "0" | ||
"ensure_fn" "" | ||
"use_process_wnd" "1" | ||
"no_wait" "0" | ||
} | ||
"5" | ||
{ | ||
"enabled" "0" | ||
"special_cmd" "none" | ||
"run" "$game_exe" | ||
"params" "-dev -console -allowdebug -hijack -game $gamedir +map $file" | ||
"ensure_check" "0" | ||
"ensure_fn" "" | ||
"use_process_wnd" "1" | ||
"no_wait" "1" // All game_exe things apparently have no wait, but it isn't used so whatever | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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"Games" | ||
{ | ||
"Template Game" | ||
{ | ||
// NOTE: All of these paths are in relation to where hammer.exe is!!! | ||
"GameDir" "..\..\templategame" | ||
"Hammer" | ||
{ | ||
"GameData0" "..\..\templategame\templategame.fgd" | ||
"DefaultTextureScale" "0.250000" | ||
"DefaultLightmapScale" "16" | ||
"GameExe" "chaos.exe" | ||
"DefaultSolidEntity" "func_detail" | ||
"DefaultPointEntity" "info_player_start" | ||
"BSP" "vbsp.exe" | ||
"Vis" "vvis.exe" | ||
"Light" "vrad.exe" | ||
"PostCompiler" "" | ||
"GameExeDir" "" | ||
"MapDir" "..\..\sdk_content\maps" | ||
"BSPDir" "..\..\templategame\maps" | ||
"CordonTexture" "tools/toolsskybox" | ||
"MaterialExcludeCount" "0" | ||
} | ||
} | ||
} |
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