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Daniel/editor/new windows #23

Daniel/editor/new windows

Daniel/editor/new windows #23

Workflow file for this run

name: Editor Build and Release
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
jobs:
build-editor:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Checkout Vortex Engine
uses: actions/checkout@v4
with:
repository: 'StoneOrbits/VortexEngine'
path: 'VortexEditor/VortexEngine'
ref: 'desktop'
- name: Set up MSBuild path
uses: microsoft/setup-msbuild@v1
- name: Build
run: msbuild VortexEditor.sln /p:Configuration=Release /p:Platform=x64
- name: Upload Artifacts
uses: actions/upload-artifact@v2
with:
name: Binaries
path: x64/Release/VortexEditor.exe
calculate-version:
runs-on: windows-latest
needs: build-editor
outputs:
version: ${{ steps.find_version.outputs.version }}
steps:
- uses: actions/checkout@v4
with:
repository: 'StoneOrbits/VortexEngine'
path: 'VortexEngine'
ref: 'desktop'
fetch-depth: 0 # Fetch all history for tags
- name: Find latest 'desktop' version tag
id: find_version
shell: bash
run: |
cd VortexEngine
# Fetch all tags
git fetch --tags
# Get the latest 'l' (library for desktop) tag
latest_tag=$(git tag --list '*l' | sort -V | tail -n1 | cut -dl -f1)
echo "Latest desktop version tag: $latest_tag"
echo "version=1.0.$latest_tag" >> $GITHUB_OUTPUT
# create-release:
# needs: [build-editor, calculate-version]
# runs-on: windows-latest
# if: github.ref == 'refs/heads/master'
# steps:
# - uses: actions/download-artifact@v2
# with:
# name: Binaries
# path: x64/Release
# # commenting out the create release step for now
# #- name: Create Release for Editor
# # id: create_release
# # uses: actions/create-release@v1
# # env:
# # GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# # with:
# # tag_name: ${{ needs.calculate-version.outputs.version }}
# # release_name: Vortex Editor Release ${{ needs.calculate-version.outputs.version }}
# # draft: false
# # prerelease: false
# - name: Upload Release Asset for Editor
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_release.outputs.upload_url }}
# asset_path: ./x64/Release/VortexEditor.exe
# asset_name: VortexEditor-${{ needs.calculate-version.outputs.version }}.exe
# asset_content_type: application/octet-stream
upload-release:
needs: [build-editor, calculate-version]
runs-on: windows-latest
if: github.ref == 'refs/heads/master'
steps:
- uses: actions/download-artifact@v2
with:
name: Binaries
path: x64/Release
- name: Upload to server
shell: bash
run: |
VERSION=${{ needs.calculate-version.outputs.version }}
DEVICE_TYPE="desktop"
FILENAME="VortexEditor-${DEVICE_TYPE}-${VERSION}.exe"
# Rename the file to include the version (Windows syntax)
mv "x64/Release/VortexEditor.exe" $FILENAME
# Assuming you have an endpoint set up for firmware upload
curl -X POST \
-F "file=@$FILENAME" \
-F "device=$DEVICE_TYPE" \
-F "version=$VERSION" \
-F "category=editor" \
-F "clientApiKey=${{ secrets.VORTEX_COMMUNITY_API_KEY }}" \
https://vortex.community/firmware/upload
env:
VORTEX_COMMUNITY_API_KEY: ${{ secrets.VORTEX_COMMUNITY_API_KEY }}